;================================================================
;MADE BY:  DAERON          specially for the z2 chars!
;================================================================

[info]
name ="Namek"
displayname="Namek"
author="Daeron"

[camera]
startx = 0 ;-16
starty = 0
boundleft = -208;-240
boundright = 208
boundhigh = -300
boundlow = 0
verticalfollow = 0.75
tension = 50
floortension 	= 90


;--------------------------------------------------------
[playerinfo]
p1startx = -70          ;starting x coordinates
p1starty = 0            ;starting y coordinates
p1startz = 0            ;starting z coordinates
p1facing = 1            ;direction player faces: 1=right, -1=left

p2startx = 70
p2starty = 0
p2startz = 0
p2facing = -1

leftbound  = -1000 ;left bound (x-movement)
rightbound =  1000 ;right bound
topbound  =  0   ;Top bound (z-movement)
botbound  =  0    ;Bottom bound

;--------------------------------------------------------
[scaling]
topz     = 0       ;top z-coordinate for scaling
botz     = 50      ;bottom z-coordinate for scaling
topscale = 1       ;scale to use at top
botscale = 1.2     ;scale to use at bottom

;--------------------------------------------------------
[bound]
screenleft = 30    ;dist from left of screen that player can move to
screenright = 30   ;right edge

;--------------------------------------------------------
[stageinfo]
 
zoffset = 220
autoturn = 1
resetbg = 0

;--------------------------------------------------------
[shadow]
intensity = 90
color = 20,20,20
fade.range = 0,-50
yscale = 0.3


;--------------------------------------------------------
[music]

bgmusic = sound/stages/hdbz_namek.mp3
bgvolume = 100

;looping points for hdbz_namek.mp3
bgmloopstart = 2012191
bgmloopend = 4777005

;========================================================
;-------------------------------------
; main background definition
[bgdef]
spr = stages/hdbz_namek.sff
debugbg = 0

;----------



 [bg sky]
type = normal
spriteno = 1,0
start = 0, -142
delta = 0.2,0.2
mask = 1
layerno = 0
sin.x = 3, 920
velocity = 0.1, 0
tile = 1,0



 [bg luna]
type = normal
spriteno = 1,8
start = 0, -142
delta = 0.2,0.2
mask = 1
layerno = 0
tile = 0,0
trans = addalpha
alpha = 135,150


 [bg luna grande]
type = normal
spriteno = 1,9
start = 0, -142
delta = 0.2,0.2
mask = 1
layerno = 0
tile = 0,0
trans = addalpha
alpha = 135,150


 [bg niebla]
type = normal
spriteno = 2,0
start = 0, -142
delta = 0.2,0.2
mask = 1
layerno = 0
tile = 1,0
trans = addalpha
alpha = 90,256










[BG agua]
type  = parallax
spriteno = 1,1
start = 0, -142
delta = 0.2, 0.2
xscale = 0.2, 0.5
yscalestart = 100
yscaledelta = 0


 [bg agua]
type = normal
spriteno = 2,2
start = 0, -142
delta = 0.2,0.2
mask = 1
layerno = 0
sin.x = 4, 534
velocity = -0.3, 0
tile = 1, 0
trans = addalpha
alpha = 30,250

 [bg agua]
type = normal
spriteno = 2,3
start = 0, -142
delta = 0.2,0.2
mask = 1
layerno = 0
sin.x = 3, 534
velocity = -0.2, 0
tile = 1, 0
trans = addalpha
alpha = 25,250

 [bg agua]
type = normal
spriteno = 2,4
start = 0, -142
delta = 0.2,0.2
mask = 1
layerno = 0
sin.x = 2, 534
velocity = -0.1, 0
tile = 1, 0
trans = addalpha
alpha = 22,250

 [bg agua]
type = normal
spriteno = 2,5
start = 0, -142
delta = 0.2,0.2
mask = 1
layerno = 0
sin.x = 1, 534
velocity = -0.05, 0
tile = 1, 0
trans = addalpha
alpha = 20,250

 [bg agua]
type = normal
spriteno = 2,5
start = 100, -150
delta = 0.2,0.2
mask = 1
layerno = 0
sin.x = 1, 534
velocity = -0.025, 0
tile = 1, 0
trans = addalpha
alpha = 20,250






 [bg islas]
type = normal
spriteno = 1,7
start = 0, -142
delta = 0.2,0.2
mask = 1
layerno = 0
tile = 0,0



 [bg islasrefleo]
type  = normal
spriteno = 1,10
start = 0, -142
delta = 0.2,0.2
mask = 1
layerno = 0
tile = 0,0
trans = addalpha
alpha = 10,240




 [bg islas2]
type = normal
spriteno = 3,3
start = 0, -142
delta = 0.2,0.2
mask = 1
layerno = 0
tile = 0,0

 [bg islaaa]
type = normal
spriteno = 3,2
start = 0, -142
delta = 0.5,0.5
mask = 1
layerno = 0
tile = 0,0




 [bg pared]
type = normal
spriteno = 1,2
start = 0, -142
delta = 0.6,0.6
mask = 1
layerno = 0
tile = 0,0

[bg arbol]
type = normal
spriteno = 0,1
start = 0, -142
delta = 0.5,0.5
mask = 1
layerno = 0
tile = 0,0

[BG dende]
type = anim
actionno = 2
start = 3400,-142
delta = 0.5,0.5
layerno = 0
sin.x = 5, 920
velocity = -4.5, 0

[bg frieza soldier]
type = normal
spriteno = 6,3
start = 4500, -142
delta = 0.5,0.5
mask = 1
layerno = 0
sin.x = 5, 920
velocity = -5, 0

[bg frieza soldier]
type = normal
spriteno = 6,4
start = 4800, -172
delta = 0.5,0.5
mask = 1
layerno = 0
sin.x = 10, 920
velocity = -5.3, 0



[bg nave suelo]
type = normal
spriteno = 3,1
start = 0, -142
delta = 0.6,0.6
mask = 1
layerno = 0
tile = 0,0

[bg nave]
type = normal
spriteno = 3,0
start = 0, -142
delta = 0.6,0.6
mask = 1
layerno = 0
tile = 0,0



[bg pared2]
type = normal
spriteno = 1,6
start = 0, -142
delta = 0.7,0.7
mask = 1
layerno = 0
tile = 0,0







[bg suelo]
type = normal
spriteno = 0,0
start = 0, -142
delta = 1,1
mask = 1
layerno = 0
tile = 0,0

[BG Frog]
type = anim
actionno = 1
start = 0,-142
delta = 1,1
layerno = 0


[bg Dragon ball]
type = normal
spriteno = 2,1
start = 0, -142
delta = 1,1
mask = 1
layerno = 0
tile = 0,0




==================================================

; Frog
[Begin Action 1]

5,2, 0,0, 4, ,
5,3, 0,0, 4, ,
5,4, 0,0, 20, ,
5,3, 0,0, 4, ,
5,2, 0,0, 4, ,
5,5, 0,0, 3, ,
5,6, 0,0, 4, ,
5,5, 0,0, 3, ,
5,1, 0,0, 60, ,
5,5, 0,0, 3, ,
5,6, 0,0, 4, ,
5,5, 0,0, 3, ,
5,1, 0,0, 80, ,
5,7, 0,0, 3, ,
5,8, 0,0, 90, ,
5,7, 0,0, 3, ,
5,1, 0,0, 100, ,
5,2, 0,0, 4, ,
5,3, 0,0, 4, ,
5,4, 0,0, 20, ,
5,3, 0,0, 4, ,
5,2, 0,0, 4, ,
5,1, 0,0, 50, ,
5,5, 0,0, 3, ,
5,6, 0,0, 4, ,
5,5, 0,0, 3, ,
5,1, 0,0, 50, ,
5,7, 0,0, 3, ,
5,8, 0,0, 70, ,
5,7, 0,0, 3, ,
5,1, 0,0, 40, ,
5,7, 0,0, 3, ,
5,8, 0,0, 70, ,
5,7, 0,0, 3, ,
5,1, 0,0, 100, ,
5,2, 0,0, 4, ,
5,3, 0,0, 4, ,
5,4, 0,0, 70, ,
5,3, 0,0, 4, ,
5,2, 0,0, 4, ,
5,1, 0,0, 60, ,
5,5, 0,0, 3, ,
5,6, 0,0, 4, ,
5,5, 0,0, 3, ,
5,1, 0,0, 200, ,
5,2, 0,0, 4, ,
5,3, 0,0, 4, ,
5,4, 0,0, 50, ,
5,3, 0,0, 4, ,
5,2, 0,0, 4, ,
5,5, 0,0, 3, ,
5,6, 0,0, 4, ,
5,5, 0,0, 3, ,
5,1, 0,0, 40, ,
5,5, 0,0, 3, ,
5,6, 0,0, 4, ,
5,5, 0,0, 3, ,
5,1, 0,0, 40, ,
5,7, 0,0, 3, ,
5,8, 0,0, 70, ,
5,7, 0,0, 3, ,
5,1, 0,0, 80, ,

; Dende
[Begin Action 2]

6,1, 0,0, 2, ,
6,2, 0,0, 2, ,







