;================================================================
;MADE BY:  DAERON          specially for the z2 chars!
;================================================================

[info]
name ="Namek (Porunga)"
displayname="Namek - Porunga"
author="Daeron"

[camera]
startx = 0 ;-16
starty = 0
boundleft = -208;-240
boundright = 208
boundhigh = -300
boundlow = 0
verticalfollow = 0.75
tension = 50
floortension 	= 90


;--------------------------------------------------------
[playerinfo]
p1startx = -70          ;starting x coordinates
p1starty = 0            ;starting y coordinates
p1startz = 0            ;starting z coordinates
p1facing = 1            ;direction player faces: 1=right, -1=left

p2startx = 70
p2starty = 0
p2startz = 0
p2facing = -1

leftbound  = -1000 ;left bound (x-movement)
rightbound =  1000 ;right bound
topbound  =  0   ;Top bound (z-movement)
botbound  =  0    ;Bottom bound

;--------------------------------------------------------
[scaling]
topz     = 0       ;top z-coordinate for scaling
botz     = 50      ;bottom z-coordinate for scaling
topscale = 1       ;scale to use at top
botscale = 1.2     ;scale to use at bottom

;--------------------------------------------------------
[bound]
screenleft = 30    ;dist from left of screen that player can move to
screenright = 30   ;right edge

;--------------------------------------------------------
[stageinfo]
 
zoffset = 220
autoturn = 1
resetbg = 0

;--------------------------------------------------------
[shadow]
intensity = 90
color = 20,20,20
fade.range = 0,-50
yscale = 0.3


;--------------------------------------------------------
[music]

bgmusic = sound/stages/hdbz_namek2.mp3
bgvolume = 100

;looping points for hdbz_namek2.mp3
bgmloopstart = 622177
bgmloopend = 7994982

;========================================================
;-------------------------------------
; main background definition
[bgdef]
spr = stages/hdbz_namek2.sff
debugbg = 0

;----------



 [bg sky]
type = normal
spriteno = 1,0
start = 0, -142
delta = 0.2,0.2
mask = 1
layerno = 0
sin.x = 3, 920
velocity = 0.1, 0
tile = 1,0





 [bg niebla]
type = normal
spriteno = 2,0
start = 0, -142
delta = 0.2,0.2
mask = 1
layerno = 0
tile = 1,0
trans = addalpha
alpha = 60,256



 [BG Porunga]
type = anim
actionno = 2
start = 0,-142
delta = 0.2,0.2
sin.y = 5, 1000
layerno = 0




[BG agua]
type  = parallax
spriteno = 1,1
start = 0, -142
delta = 0.2, 0.2
xscale = 0.2, 0.5
yscalestart = 100
yscaledelta = 0


 [BG Porungareflejo]
type = anim
actionno = 3
start = 0,450
delta = 0.2,0.2
sin.y = -5, 1000
layerno = 0







 [bg islas]
type = normal
spriteno = 1,7
start = 0, -142
delta = 0.2,0.2
mask = 1
layerno = 0
tile = 0,0



 [bg islasrefleo]
type  = normal
spriteno = 1,10
start = 0, -142
delta = 0.2,0.2
mask = 1
layerno = 0
tile = 0,0
trans = addalpha
alpha = 10,240




 [bg islas2]
type = normal
spriteno = 3,3
start = 0, -142
delta = 0.2,0.2
mask = 1
layerno = 0
tile = 0,0

 [bg islaaa]
type = normal
spriteno = 3,2
start = 0, -142
delta = 0.5,0.5
mask = 1
layerno = 0
tile = 0,0




 [BG splash]
type = anim
actionno = 1
start = 0,-132
delta = 0.6,0.6
sin.x = 20, 334
layerno = 0

 [BG splash]
type = anim
actionno = 1
start = 100,-132
delta = 0.6,0.6
sin.x = 20, 334
layerno = 0

 [BG splash]
type = anim
actionno = 1
start = 200,-132
delta = 0.6,0.6
sin.x = 20, 334
layerno = 0

 [BG splash]
type = anim
actionno = 1
start = 300,-132
delta = 1,1
sin.x = 20, 334
layerno = 0

 [BG splash]
type = anim
actionno = 1
start = 400,-132
delta = 0.6,0.6
sin.x = 20, 334
layerno = 0


 [BG splash]
type = anim
actionno = 1
start = 500,-132
delta = 0.6,0.6
sin.x = 20, 334
layerno = 0



 [BG splash]
type = anim
actionno = 1
start = -100,-132
delta = 0.6,0.6
sin.x = 20, 334
layerno = 0


 [bg pared]
type = normal
spriteno = 1,2
start = 0, -142
delta = 0.6,0.6
mask = 1
layerno = 0
tile = 0,0

[bg arbol]
type = normal
spriteno = 0,1
start = 0, -142
delta = 0.5,0.5
mask = 1
layerno = 0
tile = 0,0



[bg nave suelo]
type = normal
spriteno = 3,1
start = 0, -142
delta = 0.6,0.6
mask = 1
layerno = 0
tile = 0,0

[bg nave]
type = normal
spriteno = 3,0
start = 0, -142
delta = 0.6,0.6
mask = 1
layerno = 0
tile = 0,0



[bg pared2]
type = normal
spriteno = 1,6
start = 0, -142
delta = 0.7,0.7
mask = 1
layerno = 0
tile = 0,0







[bg suelo]
type = normal
spriteno = 0,0
start = 0, -142
delta = 1,1
mask = 1
layerno = 0
tile = 0,0






==================================================

; splash
[Begin Action 1]

4,1, 0,0, 4, ,
4,2, 0,0, 4, ,
4,3, 0,0, 4, ,
4,4, 0,0, 4, ,
4,5, 0,0, 5, ,
4,6, 0,0, 5, ,
4,7, 0,0, 5, ,
4,8, 0,0, 5, ,

4,-1, 0,0, 100, ,

4,1, 0,10, 4, ,
4,2, 0,10, 4, ,
4,3, 0,10, 4, ,
4,4, 0,10, 4, ,
4,5, 0,10, 5, ,
4,6, 0,10, 5, ,
4,7, 0,10, 5, ,
4,8, 0,10, 5, ,

4,-1, 0,0, 100, ,


; Porunga
[Begin Action 2]

5,1, 0,0, 2, ,
5,2, 0,0, 2, ,

; Porungareflejo
[Begin Action 3]

5,1, 0,0, 2,V ,AS42D255
5,2, 0,0, 2,V ,AS42D255










