[Info]
name="Saiyan Pride"
author="NoZ"

;Capsule Corp ship sprite by Daeron

[Music]
bgmusic= sound/chars/SSJ_Vegeta.mp3
bgvolume=100

;looping points for SSJ_Vegeta.mp3
bgmloopstart = 1354510
bgmloopend = 5415702

[Camera]
startx		= 0
starty		= 0
boundleft	= -224
boundright	= 224
boundhigh	= -90 ;-70
boundlow	= 0
verticalfollow	= 0.75
floortension	= 90
tension		= 50

[PlayerInfo]
p1startx=-70
p1starty=0
p1startz=0
p1facing=1

p2startx=70
p2starty=0
p2startz=0
p2facing=-1

leftbound=-1000
rightbound=1000
topbound=0
botbound=0

[Scaling]
topz=0
botz=50
topscale=1
botscale=1.2

[Bound]
screenleft= 30 ;15
screenright= 30 ;15

[StageInfo]
zoffset=216
zoffsetlink = 50
autoturn=1
resetBG=0

[Shadow]
intensity=0
color=96,96,96
yscale=.33
fade.range=0,0

[BGdef]
spr=stages/hdbz_pride.sff
debugbg=0

[BG black]
type=normal
spriteno=0,99
layerno=0
start=0,0
delta=0,0
tile=1,1
tilespacing=0,0
mask=0

[BG clouds]
type=parallax
spriteno=0,4
layerno=0
start=0,-20
delta=.25,.5
width=740,185
tile=1,0
velocity=.25,0
mask=1

[BG DEBRIS 1]
type = anim
actionno = 100
start = -280,-50
delta = 0.8,1
tile = 1, 1
tilespacing = 250,350
velocity = .6,.6
mask = 1
[Begin Action 100]
2,0,0,0,4,,AS128D256
2,1,0,0,4,,AS128D256
2,2,0,0,4,,AS128D256
2,1,0,0,4,,AS128D256

[BG DEBRIS 2]
type = anim
actionno = 110
start = -200,60
delta = 0.8,1
tile = 1, 1
tilespacing = 250,500
velocity = .7,.7
mask = 1
[Begin Action 110]
2,1,0,0,4,,AS128D256
2,2,0,0,4,,AS128D256
2,1,0,0,4,,AS128D256
2,0,0,0,4,,AS128D256

[BG DEBRIS 3]
type = anim
actionno = 120
start = -10,90
delta = 0.8,1
tile = 1, 1
tilespacing = 250,400
velocity = .6,.6
mask = 1
[Begin Action 120]
2,2,0,0,4,,AS128D256
2,1,0,0,4,,AS128D256
2,0,0,0,4,,AS128D256
2,2,0,0,4,,AS128D256

[BG DEBRIS 4]
type = anim
actionno = 130
start = 250,-40
delta = 0.8,1
tile = 1, 1
tilespacing = 250,300
velocity = .7,.7
mask = 1
[Begin Action 130]
2,1,0,0,4,,AS128D256
2,0,0,0,4,,AS128D256
2,1,0,0,4,,AS128D256
2,2,0,0,4,,AS128D256

[BG clouds]
type=normal
spriteno=0,4
layerno=0
start=370,-36
delta=.375,.5
tile=1,0
tilespacing= 0,0
velocity=.375,0
trans=addalpha
alpha=160,256
mask=1

[BG bolt back]
type=anim
actionno=0
layerno=0
start=-60,0
delta=.5,1
ID=10

[BG light]
type=anim
actionno=0
layerno=0
start=0,120
delta=0,0
;tile=1,1
;tilespacing=0,0
ID=8

[BG bolt front]
type=anim
actionno=0
layerno=0
start=-60,0
delta=.5,1
ID=11

[BG FLOAT]
type=normal
spriteno=1,4
layerno=0
start=0,0
delta=.2,.5
tile=1,0
tilespacing=0
velocity=.15,0
mask=1

[BG SHIP]
type=normal
spriteno=1,1
layerno=0
start=0,0
delta=.8,.8
mask=1

[BG SHIPLIGHT]
type=anim
actionno=1
layerno=0
start=0,0
delta=.8,.8
ID=1
[Begin Action 1]
-1,-1, 0,0, 8, , 
1,0, 0, 0, 2, , AS256D256
;1,0, 0, 0, 1, , AS228D256
1,0, 0, 0, 2, , AS199D256
;1,0, 0, 0, 1, , AS171D256
1,0, 0, 0, 2, , AS142D256
;1,0, 0, 0, 1, , AS114D256
1,0, 0, 0, 2, , AS85D256
;1,0, 0, 0, 1, , AS57D256
1,0, 0, 0, 1, , AS28D256
-1,-1, 0,0, 3, , 
1,0, 0, 0, 2, , AS256D256
;1,0, 0, 0, 1, , AS240D256
1,0, 0, 0, 2, , AS224D256
;1,0, 0, 0, 1, , AS208D256
1,0, 0, 0, 2, , AS192D256
;1,0, 0, 0, 1, , AS176D256
1,0, 0, 0, 2, , AS160D256
;1,0, 0, 0, 1, , AS144D256
1,0, 0, 0, 2, , AS128D256
;1,0, 0, 0, 1, , AS112D256
1,0, 0, 0, 2, , AS96D256
;1,0, 0, 0, 1, , AS80D256
1,0, 0, 0, 2, , AS64D256
;1,0, 0, 0, 1, , AS48D256
1,0, 0, 0, 2, , AS32D256
;1,0, 0, 0, 1, , AS16D256
-1,-1, 0,0, -1, ,

[BG ROCK]
type=normal
spriteno=1,2
layerno=0
start=0,0
delta=.8,.8
mask=1

[BG ROCKLIGHT]
type=anim
actionno=2
layerno=0
start=0,0
delta=.8,.8
ID=2
[Begin Action 2]
-1,-1, 0,0, 8, , 
1,3, 0, 0, 1, , AS256D256
1,3, 0, 0, 1, , AS228D256
1,3, 0, 0, 1, , AS199D256
1,3, 0, 0, 1, , AS171D256
1,3, 0, 0, 1, , AS142D256
1,3, 0, 0, 1, , AS114D256
1,3, 0, 0, 1, , AS85D256
1,3, 0, 0, 1, , AS57D256
1,3, 0, 0, 1, , AS28D256
-1,-1, 0,0, 3, , 
1,3, 0, 0, 1, , AS256D256
1,3, 0, 0, 1, , AS240D256
1,3, 0, 0, 1, , AS224D256
1,3, 0, 0, 1, , AS208D256
1,3, 0, 0, 1, , AS192D256
1,3, 0, 0, 1, , AS176D256
1,3, 0, 0, 1, , AS160D256
1,3, 0, 0, 1, , AS144D256
1,3, 0, 0, 1, , AS128D256
1,3, 0, 0, 1, , AS112D256
1,3, 0, 0, 1, , AS96D256
1,3, 0, 0, 1, , AS80D256
1,3, 0, 0, 1, , AS64D256
1,3, 0, 0, 1, , AS48D256
1,3, 0, 0, 1, , AS32D256
1,3, 0, 0, 1, , AS16D256
-1,-1, 0,0, -1, ,

[BG FLOOR]
type=normal
spriteno=0,0
layerno=0
start=0,0
delta=1,1
mask=1
ID = 50

[BG FLOORLIGHT]
type=anim
actionno=3
layerno=0
start=0,0
delta=1,1
ID=3
[Begin Action 3]
-1,-1, 0,0, 8, , 
0,2, 0, 0, 1, , AS256D256
0,2, 0, 0, 1, , AS228D256
0,2, 0, 0, 1, , AS199D256
0,2, 0, 0, 1, , AS171D256
0,2, 0, 0, 1, , AS142D256
0,2, 0, 0, 1, , AS114D256
0,2, 0, 0, 1, , AS85D256
0,2, 0, 0, 1, , AS57D256
0,2, 0, 0, 1, , AS28D256
-1,-1, 0,0, 3, , 
0,2, 0, 0, 1, , AS256D256
0,2, 0, 0, 1, , AS240D256
0,2, 0, 0, 1, , AS224D256
0,2, 0, 0, 1, , AS208D256
0,2, 0, 0, 1, , AS192D256
0,2, 0, 0, 1, , AS176D256
0,2, 0, 0, 1, , AS160D256
0,2, 0, 0, 1, , AS144D256
0,2, 0, 0, 1, , AS128D256
0,2, 0, 0, 1, , AS112D256
0,2, 0, 0, 1, , AS96D256
0,2, 0, 0, 1, , AS80D256
0,2, 0, 0, 1, , AS64D256
0,2, 0, 0, 1, , AS48D256
0,2, 0, 0, 1, , AS32D256
0,2, 0, 0, 1, , AS16D256
-1,-1, 0,0, -1, ,

[BG FOREGROUND]
type=normal
spriteno=0,1
layerno=1
start=0,20
delta=1.17,1.17
mask=1

[BG FORELIGHT]
type=anim
actionno=4
layerno=1
start=0,20
delta=1.17,1.17
ID=4
[Begin Action 4]
-1,-1, 0,0, 8, , 
0,3, 0, 0, 1, , AS256D256
0,3, 0, 0, 1, , AS228D256
0,3, 0, 0, 1, , AS199D256
0,3, 0, 0, 1, , AS171D256
0,3, 0, 0, 1, , AS142D256
0,3, 0, 0, 1, , AS114D256
0,3, 0, 0, 1, , AS85D256
0,3, 0, 0, 1, , AS57D256
0,3, 0, 0, 1, , AS28D256
-1,-1, 0,0, 3, , 
0,3, 0, 0, 1, , AS256D256
0,3, 0, 0, 1, , AS240D256
0,3, 0, 0, 1, , AS224D256
0,3, 0, 0, 1, , AS208D256
0,3, 0, 0, 1, , AS192D256
0,3, 0, 0, 1, , AS176D256
0,3, 0, 0, 1, , AS160D256
0,3, 0, 0, 1, , AS144D256
0,3, 0, 0, 1, , AS128D256
0,3, 0, 0, 1, , AS112D256
0,3, 0, 0, 1, , AS96D256
0,3, 0, 0, 1, , AS80D256
0,3, 0, 0, 1, , AS64D256
0,3, 0, 0, 1, , AS48D256
0,3, 0, 0, 1, , AS32D256
0,3, 0, 0, 1, , AS16D256
-1,-1, 0,0, -1, ,

FLOOR CONTROLLERS
[BGctrldef FLOOR]
ctrlid=1,2,3,4
looptime=900
[BGctrl F1]
type=anim
time=120
ctrlid=1
value=1

[BGctrl F1]
type=anim
time=120
ctrlid=2
value=2

[BGctrl F1]
type=anim
time=120
ctrlid=3
value=3

[BGctrl F1]
type=anim
time=120
ctrlid=4
value=4

[BGctrl F2]
type=anim
time=180
ctrlid=1
value=1

[BGctrl F2]
type=anim
time=180
ctrlid=2
value=2

[BGctrl F2]
type=anim
time=180
ctrlid=3
value=3

[BGctrl F2]
type=anim
time=180
ctrlid=4
value=4

[BGctrl F3]
type=anim
time=300
ctrlid=1
value=1

[BGctrl F3]
type=anim
time=300
ctrlid=2
value=2

[BGctrl F3]
type=anim
time=300
ctrlid=3
value=3

[BGctrl F3]
type=anim
time=300
ctrlid=4
value=4

[BGctrl F4]
type=anim
time=420
ctrlid=1
value=1

[BGctrl F4]
type=anim
time=420
ctrlid=2
value=2

[BGctrl F4]
type=anim
time=420
ctrlid=3
value=3

[BGctrl F4]
type=anim
time=420
ctrlid=4
value=4

[BGctrl F5]
type=anim
time=540
ctrlid=1
value=1

[BGctrl F5]
type=anim
time=540
ctrlid=2
value=2

[BGctrl F5]
type=anim
time=540
ctrlid=3
value=3

[BGctrl F5]
type=anim
time=540
ctrlid=4
value=4

[BGctrl F6]
type=anim
time=600
ctrlid=1
value=1

[BGctrl F6]
type=anim
time=600
ctrlid=2
value=2

[BGctrl F6]
type=anim
time=600
ctrlid=3
value=3

[BGctrl F6]
type=anim
time=600
ctrlid=4
value=4

[BGctrl F7]
type=anim
time=720
ctrlid=1
value=1

[BGctrl F7]
type=anim
time=720
ctrlid=2
value=2

[BGctrl F7]
type=anim
time=720
ctrlid=3
value=3

[BGctrl F7]
type=anim
time=720
ctrlid=4
value=4

[BGctrl F8]
type=anim
time=780
ctrlid=1
value=1

[BGctrl F8]
type=anim
time=780
ctrlid=2
value=2

[BGctrl F8]
type=anim
time=780
ctrlid=3
value=3

[BGctrl F8]
type=anim
time=780
ctrlid=4
value=4

LIGHTNING CONTROLLERS
[BGctrldef LIGHTNING]
ctrlid=8,10,11
looptime=900
[BGctrl]
type=anim
time=0
value=0

[BGctrl FLASH1]
type=anim
time=120
ctrlid=8
value=8

[BGctrl LIGHTNING1]
type=anim
time=120
ctrlid=10
value=10

[BGctrl FLASH2]
type=anim
time=180
ctrlid=8
value=8

[BGctrl LIGHTNING2]
type=anim
time=180
ctrlid=10
value=12

[BGctrl FLASH3]
type=anim
time=300
ctrlid=8
value=8

[BGctrl LIGHTNING3]
type=anim
time=300
ctrlid=11
value=11

[BGctrl FLASH4]
type=anim
time=420
ctrlid=8
value=8

[BGctrl LIGHTNING4]
type=anim
time=420
ctrlid=10
value=13

[BGctrl FLASH5]
type=anim
time=540
ctrlid=8
value=8

[BGctrl LIGHTNING5]
type=anim
time=540
ctrlid=10
value=11

[BGctrl FLASH6]
type=anim
time=600
ctrlid=8
value=8

[BGctrl LIGHTNING6]
type=anim
time=600
ctrlid=10
value=13

[BGctrl FLASH7]
type=anim
time=720
ctrlid=8
value=8

[BGctrl LIGHTNING7]
type=anim
time=720
ctrlid=10
value=10

[BGctrl FLASH8]
type=anim
time=780
ctrlid=8
value=8

[BGctrl LIGHTNING8]
type=anim
time=780
ctrlid=11
value=15

LIGHTNING POSITIONS
[BGctrldef]
ctrlid=10,11
looptime=600

[BGctrl POS]
type=posset
time=0
x=0
[BGctrl POS]
type=posset
time=60
x=50
[BGctrl POS]
type=posset
time=120
x=-25
[BGctrl POS]
type=posset
time=180
x=25
[BGctrl POS]
type=posset
time=240
x=-50
[BGctrl POS]
type=posset
time=360
x=-100
[BGctrl POS]
type=posset
time=480
x=100

[Begin Action 0]
-1,-1, 0,0, -1, ,

[Begin Action 8]
-1,-1, 0,0, 8, , 
8,1, 0, 0, 1, , AS90D256
8,1, 0, 0, 1, , AS80D256
8,1, 0, 0, 1, , AS70D256
8,1, 0, 0, 1, , AS60D256
8,1, 0, 0, 1, , AS50D256
8,1, 0, 0, 1, , AS40D256
8,1, 0, 0, 1, , AS30D256
8,1, 0, 0, 1, , AS200D256
8,1, 0, 0, 1, , AS10D256
-1,-1, 0,0, 3, , 
8,1, 0, 0, 1, , AS90D256
8,1, 0, 0, 1, , AS80D256
8,1, 0, 0, 1, , AS70D256
8,1, 0, 0, 1, , AS60D256
8,1, 0, 0, 1, , AS50D256
8,1, 0, 0, 1, , AS40D256
8,1, 0, 0, 1, , AS30D256
8,1, 0, 0, 1, , AS25D256
8,1, 0, 0, 1, , AS20D256
8,1, 0, 0, 1, , AS15D256
8,1, 0, 0, 1, , AS10D256
8,1, 0, 0, 1, , AS8D256
8,1, 0, 0, 1, , AS7D256
8,1, 0, 0, 1, , AS6D256
8,1, 0, 0, 1, , AS5D256
8,1, 0, 0, 1, , AS2D256
-1,-1, 0,0, -1, ,

[Begin Action 10]
10,0, 0,0, 2,, A
10,1, 0,0, 2,, A
10,2, 0,0, 2,, A
10,3, 0,0, 2,, A
10,4, 0,0, 2,, A
10,8,0,0, 2,, A
-1,-1, 0,0, -1

[Begin Action 11]
10,0, 0,0, 2,H, A
10,1, 0,0, 2,H, A
10,2, 0,0, 2,H, A
10,3, 0,0, 2,H, A
10,4, 0,0, 2,H, A
10,8,0,0, 2,H, A
-1,-1, 0,0, -1

[Begin Action 12]
12,0, 0,0, 3,, A
12,1, 0,0, 3,, A
12,2, 0,0, 3,, A
-1,-1, 0,0, -1

[Begin Action 13]
12,0, 0,0, 3,H, A
12,1, 0,0, 3,H, A
12,2, 0,0, 3,H, A
-1,-1, 0,0, -1

[Begin Action 14]
14,0, 0,0, 3,, A
14,1, 0,0, 3,, A
-1,-1, 0,0, -1

[Begin Action 15]
14,0, 0,0, 3,H, A
14,1, 0,0, 3,H, A
-1,-1, 0,0, -1

