;=======================================================================
;MADE BY:  Bob Lee    inspired by the Z2 chars from Hyper Dragon Ball Z!
;=======================================================================
;I come to thank the help of people from the M.U.G.E.N. global community
;who make us improve our performance.
;Thanks you guys with codes, edits and sprites AVPBoy, HB, Rurouni,XGargoyle and DeCeballos.
;BGM by WizzyWhipit +++ https://www.youtube.com/@WizzyWhipitWonderful +++
;I hope you have fun!!
;beta version 25/12/2022
;In memory of my beautiful sunflower - ✿ Ana Julia da Cruz ✿


[info]
name ="Sea Coast Sunset"
displayname = "Sea Coast - Sunset"
author="Bob Lee"

[camera]
startx = 0
starty = 0
boundleft = -240
boundright = 240
boundhigh = -300
boundlow = 0
verticalfollow = 0.75
tension = 50
floortension 	= 90

;--------------------------------------------------------
[playerinfo]
p1startx = -70          ;starting x coordinates
p1starty = 0            ;starting y coordinates
p1startz = 0            ;starting z coordinates
p1facing = 1            ;direction player faces: 1=right, -1=left

p2startx = 70
p2starty = 0
p2startz = 0
p2facing = -1

leftbound  = -1000 ;left bound (x-movement)
rightbound =  1000 ;right bound
topbound  =  0   ;Top bound (z-movement)
botbound  =  0    ;Bottom bound

;--------------------------------------------------------
[scaling]
topz     = 0       ;top z-coordinate for scaling
botz     = 50      ;bottom z-coordinate for scaling
topscale = 1       ;scale to use at top
botscale = 1.2     ;scale to use at bottom

;--------------------------------------------------------
[bound]
screenleft = 30   ;dist from left of screen that player can move to
screenright = 30   ;right edge

;--------------------------------------------------------
[stageinfo]
 
zoffset = 220
autoturn = 1
resetbg = 0

;--------------------------------------------------------
[shadow]
intensity = 90
color = 50,60,60
fade.range = 0,-50
yscale = 0.5;0.3

;--------------------------------------------------------
[music]

bgmusic = sound/stages/hdbz_seacoast2.mp3
bgvolume = 100

;bgmloopstart = 
;bgmloopend = 

;========================================================
;-------------------------------------
; main background definition
[bgdef]
spr = stages/hdbz_seacoast2.sff
debugbg = 0

;----------

 [bg sky]
type = normal
spriteno = 1,0
start = 0, 0
delta = 0.15, 0.15 ;0.2,0.2
mask = 1
layerno = 0
sin.x = 3, 920
velocity = 0.1, 0
tile = 1,0

[BG sun]
type = anim
actionno = 1
start = 0,-190
delta = 0.18, 0.18 ;0.21,0.2;0.1,0.2
layerno = 0

 [bg niebla]
type = normal
spriteno = 2,0
start = 0, -142
delta = 0.2,0.2
mask = 1
layerno = 0
tile = 1,0
trans = addalpha
alpha = 90,256


[BG ocean]
type  = parallax
spriteno = 1,1
start = 0, -142
delta = 0.2, 0.2
xscale = 0.2, 0.5
yscalestart = 100
yscaledelta = 0
;trans = addalpha
;alpha = 5,256


[BG shine water]
type  = anim
actionno = 100
start = 30,149
layerno = 0
MASK=1
delta= 0.2,0.2;.3,.45

[BG shine water]
type  = anim
actionno = 101
start = 30,149
layerno = 0
MASK=1
delta= 0.2,0.2;.3,.45


[BG shine water]
type  = anim
actionno = 100
start = -230,149
layerno = 0
MASK=1
delta=0.2,0.2;.3,.4

[BG shine water]
type  = anim
actionno = 101
start = -230,149
layerno = 0
MASK=1
delta=0.2,0.2;.3,.4



[bg Montanha Reflexo]
type  = normal
spriteno = 1,10
start = 0, -142
delta = 0.2,0.2
mask = 1
layerno = 0
tile = 0,0
trans = addalpha
alpha = 10,235
;trans = addalpha
;alpha = 10,240

 [bg Montanha]
type = normal
spriteno = 1,7
start = 0, -142
delta = 0.2,0.2
mask = 1
layerno = 0
tile = 0,0


;-----------------BIRDS
[BG bird 1]
type = anim
actionno = 15
start = 360,-160
delta = 0.2,0.3
layerno = 0
sin.y = 3, 300
velocity = -.04,0;-1.5, 0
tile = 0,0

[BG bird 2]
type = anim
actionno = 15
start = 390,-173
delta = 0.2,0.3
layerno = 0
sin.y = 3, 300
velocity = -.04,0;-1.5, 0
tile = 0,0

[BG bird 3]
type = anim
actionno = 15
start = 320,-153
delta = 0.2,0.3;0.4,0.6
layerno = 0
sin.y = 3, 300
velocity = -.04,0;-1.5, 0
tile = 0,0

[BG bird 4]
type = anim
actionno = 15
start = 340,-175
delta = 0.2,0.3
layerno = 0
sin.y = 2, 200
velocity = -.04,0;-1.5, 0
tile = 0,0

[Begin Action 15]
11,0, 0,0, 4, ,
11,1, 0,0, 4, ,
11,2, 0,0, 4, ,
11,3, 0,0, 4, ,
;-----------------BIRDS

;------------- ISLAND
 [bg islaaa]
type = normal
spriteno = 3,2
start = 0, -200
delta = 0.2, 0.2
mask = 1
layerno = 0
tile = 0,0
;

;[BG boat]
;type = anim
;actionno = 90
;start = 100,140
;delta = 0.2,0.2;0.3,0.3
;mask = 1
;layerno = 0
;tile = 0,0
;
;; POW
;[Begin Action 90]
;3,3, 0,0, 35, ,;4500
;3,5, 0,0, 35, ,
;3,5, 0,0, 35, ,
;3,3, 0,0, 35, ,
;3,5, 0,0, 35, ,



[bg home island shadow]
type  = anim
actionno = 85
start = -117, 152
delta = 0.2,0.2
mask = 1
layerno = 0
tile = 0,0
trans = addalpha
alpha = 150,150;150,120

[Begin Action 85]
17,10, -300,0, 4450 ,,
17,10, 0,0, -1 ,,


[BG Explosion]
type = anim
actionno = 600
start = -112, 141 ;-115,141
delta = 0.2,0.2;0.3,0.3
mask = 1
layerno = 0
tile = 1,0

; Explosion
[Begin Action 60]
15,1, -300,0, 4350, ,;4500
15,0, 0,0, 3, ,
15,1, 0,0, 2, ,
15,2, 0,0, 2, ,
15,0, 0,0, 2, ,
15,1, 0,0, 2, ,
15,2, 0,0, 2, ,
15,0, 0,0, 3, ,
15,1, 0,0, 2, ,
15,2, 0,0, 2, ,
15,0, 0,0, 2, ,
15,1, 0,0, 2, ,
15,2, 0,0, 2, ,
15,0, 0,0, 3, ,
15,1, 0,0, 2, ,
15,2, 0,0, 2, ,
15,0, 0,0, 2, ,
15,1, 0,0, 2, ,
15,2, 0,0, 2, ,
15,0, 0,0, 3, ,
15,1, 0,0, 2, ,
15,2, 0,0, 2, ,
15,0, 0,0, 2, ,
15,1, 0,0, 2, ,
15,2, 0,0, 2, ,
15,0, 0,0, 3, ,
15,1, 0,0, 2, ,
15,2, 0,0, 2, ,
15,0, 0,0, 2, ,
15,1, 0,0, 2, ,
15,2, 0,0, 2, ,
15,0, 0,0, 3, ,
15,1, 0,0, 2, ,
15,2, 0,0, 2, ,
15,0, 0,0, 2, ,
15,1, 0,0, 2, ,
15,2, 0,0, 2, ,
15,0, 0,0, 3, ,
15,1, 0,0, 2, ,
15,2, 0,0, 2, ,
15,0, 0,0, 2, ,
15,1, 0,0, 2, ,
15,2, 0,0, 2, ,
15,3, 0,0, 5, ,
15,4, 0,0, 5, ,
4,2, 0,0, -1, ,

; Explosion
[Begin Action 600]
15,21, -300,0, 4350, ,;4500
15,20, 0,0, 3, ,
15,21, 0,0, 3, ,
15,22, 0,0, 3, ,
15,21, 0,0, 3, ,
15,20, 0,0, 3, ,
15,21, 0,0, 3, ,
15,22, 0,0, 3, ,
15,21, 0,0, 3, ,
15,20, 0,0, 3, ,
15,21, 0,0, 3, ,
15,22, 0,0, 3, ,
15,21, 0,0, 3, ,
15,20, 0,0, 3, ,
15,21, 0,0, 3, ,
15,22, 0,0, 3, ,
15,21, 0,0, 3, ,
15,20, 0,0, 3, ,
15,21, 0,0, 3, ,
15,22, 0,0, 3, ,
15,21, 0,0, 3, ,
15,20, 0,0, 3, ,
15,21, 0,0, 3, ,
15,22, 0,0, 3, ,
15,21, 0,0, 3, ,
15,20, 0,0, 3, ,
15,21, 0,0, 3, ,
15,22, 0,0, 3, ,
15,21, 0,0, 3, ,
15,20, 0,0, 3, ,
15,21, 0,0, 3, ,
15,22, 0,0, 3, ,
15,21, 0,0, 3, ,
15,20, 0,0, 3, ,
15,21, 0,0, 3, ,
15,22, 0,0, 3, ,
15,23, 0,0, 3, ,
15,24, 0,0, 3, ,
4,2, -4,0, -1, ,

[BG Explosion]
type = anim
actionno = 650
start = -115,141
delta = 0.2,0.2;0.3,0.3
mask = 1
layerno = 0
tile = 1,0

; POW
[Begin Action 65]
16,1, -300,0, 4350, ,;4500
16,0, 0,0, 91, ,
16,1, 0,0, 2, ,
16,2, 0,0, 2, ,
16,1, -300,0, -1, ,

; POW
[Begin Action 650]
16,11, -300,0, 4350, ,;4500
16,10, 0,0, 91, ,
16,11, 0,0, 2, ,
16,12, 0,0, 2, ,
16,13, 0,0, 2, ,
16,11, -300,0, -1, ,

[bg nave shadow]
type  = anim
actionno = 75
start = -150, 152
delta = 0.2,0.2
mask = 1
layerno = 0
tile = 0,0
trans = addalpha
alpha = 150,150;150,120

[Begin Action 75]
17,0, -300,0, 3660 ,,
17,0, 0,0, -1 ,,

[bg man]
type  = anim
actionno = 80
start = -100, 154
delta = 0.2,0.2
mask = 1
layerno = 0
tile = 0,0
trans = addalpha
alpha = 150,150;150,120

[Begin Action 80]
18,0, -300,0, 4000 ,,;3680
18,0, -24,0, 3 ,,
18,0, -23,0, 3 ,,
18,0, -22,0, 3 ,,
18,0, -21,0, 3 ,,
18,0, -20,0, 3 ,,
18,0, -19,0, 3 ,,
18,0, -18,0, 3 ,,
18,0, -17,0, 3 ,,
18,0, -16,0, 3 ,,
18,0, -15,0, 3 ,,
18,0, -14,0, 3 ,,
18,0, -13,0, 3 ,,
18,0, -12,0, 500 ,,
18,0, -11,0, 3 ,,
18,0, -10,0, 3 ,,
18,0, -9,0, 3 ,,
18,0, -8,0, 3 ,,
18,0, -7,0, 3 ,,
18,0, -6,0, 3 ,,
18,0, -5,0, 3 ,,
18,0, -4,0, 3 ,,
18,0, -3,0, 3 ,,
18,0, -2,0, 3 ,,
18,0, -1,0, 3 ,,
18,0, 0,0, 3 ,,
18,0, 1,0, 3 ,,
18,0, 2,0,3 ,,
18,0, -500,0, -1 ,,

[BG flor nave] ;pousando
type  = anim
actionno = 70
start = -176,120;-300,180
layerno = 0
mask =1
tile =0,0
delta = 0.2,0.2
tilespacing = 0


[Begin Action 70]
6,3, -300,0, 3200 ,,;3200 ,,
6,3, -48,0, 3 ,,
6,4, -48,0, 3 ,,
6,3, -47,0, 3 ,,
6,4, -47,0, 3 ,,
6,3, -46,0, 3 ,,
6,4, -46,0, 3 ,,
6,3, -45,0, 3 ,,
6,4, -45,0, 3 ,,
6,3, -44,0, 3 ,,
6,4, -44,0, 3 ,,
6,3, -43,0, 3 ,,
6,4, -43,0, 3 ,,
6,3, -42,0, 3 ,,
6,4, -42,0, 3 ,,
6,3, -41,0, 3 ,,
6,4, -41,0, 3 ,,
6,3, -40,0, 3 ,,
6,4, -40,0, 3 ,,
6,3, -39,0, 3 ,,
6,4, -39,0, 3 ,,
6,3, -38,0, 3 ,,
6,4, -38,0, 3 ,,
6,3, -37,0, 3 ,,
6,4, -37,0, 3 ,,
6,3, -36,0, 3 ,,
6,4, -36,0, 3 ,,
6,3, -35,0, 3 ,,
6,4, -35,0, 3 ,,
6,3, -34,0, 3 ,,
6,4, -34,0, 3 ,,
6,3, -33,0, 3 ,,
6,4, -33,0, 3 ,,
6,3, -32,0, 3 ,,
6,4, -32,0, 3 ,,
6,3, -31,0, 3 ,,
6,4, -31,0, 3 ,,
6,3, -30,0, 3 ,,
6,4, -30,0, 3 ,,
6,3, -29,0, 3 ,,
6,4, -29,0, 3 ,,
6,3, -28,0, 3 ,,
6,4, -28,0, 3 ,,
6,3, -27,0, 3 ,,
6,4, -27,0, 3 ,,
6,3, -26,0, 3 ,,
6,4, -26,0, 3 ,,
6,3, -25,0, 3 ,,
6,4, -25,0, 3 ,,
6,3, -24,0, 3 ,,
6,4, -24,0, 3 ,,
6,3, -23,0, 3 ,,
6,4, -23,0, 3 ,,
6,3, -22,0, 3 ,,
6,4, -22,0, 3 ,,
6,3, -21,0, 3 ,,
6,4, -21,0, 3 ,,
6,3, -20,0, 3 ,,
6,4, -20,0, 3 ,,
6,3, -19,0, 3 ,,
6,4, -19,0, 3 ,,
6,3, -18,0, 3 ,,
6,4, -18,0, 3 ,,
6,3, -17,0, 3 ,,
6,4, -17,0, 3 ,,
6,3, -16,0, 3 ,,
6,4, -16,0, 3 ,,
6,3, -15,0, 3 ,,
6,4, -15,0, 3 ,,
6,3, -14,0, 3 ,,
6,4, -14,0, 3 ,,
6,3, -13,0, 3 ,,
6,4, -13,0, 3 ,,
6,3, -12,0, 3 ,,
6,4, -12,0, 3 ,,
6,3, -11,0, 3 ,,
6,4, -11,0, 3 ,,
6,3, -10,0, 3 ,,
6,4, -10,0, 3 ,,
6,3, -9,0, 3 ,,
6,4, -9,0, 3 ,,
6,3, -8,0, 3 ,,
6,4, -8,0, 3 ,,
6,3, -7,0, 3 ,,
6,4, -7,0, 3 ,,
6,3, -6,0, 3 ,,
6,4, -6,0, 3 ,,
6,3, -5,0, 3 ,,
6,4, -5,0, 3 ,,
6,3, -4,0, 3 ,,
6,4, -4,0, 3 ,,
6,3, -3,0, 3 ,,
6,4, -3,0, 3 ,,
6,3, -2,0, 3 ,,
6,4, -2,0, 3 ,,
6,3, -1,0, 3 ,,
6,4, -1,0, 3 ,,
6,3, 0,0, 3 ,,
6,4, 0,0, 3 ,,
6,3, 1,0, 3 ,,
6,4, 1,0, 3 ,,
6,3, 2,0, 3 ,,
6,4, 2,0, 3 ,,
6,3, 3,0, 3 ,,
6,4, 3,0, 3 ,,
6,3, 4,0, 3 ,,
6,4, 4,0, 3 ,,
6,3, 5,0, 3 ,,
6,4, 5,0, 3 ,,
6,3, 6,0, 3 ,,
6,4, 6,0, 3 ,,
6,3, 7,0, 3 ,,
6,4, 7,0, 3 ,,
6,3, 8,0, 3 ,,
6,4, 8,0, 3 ,,
6,3, 9,0, 3 ,,
6,4, 9,0, 3 ,,
6,3, 10,1, 3 ,,
6,4, 10,1, 3 ,,
6,3, 11,2, 3 ,,
6,4, 11,2, 3 ,,
6,3, 12,3, 3 ,,
6,4, 12,3, 3 ,,
6,3, 13,4, 3 ,,
6,4, 13,4, 3 ,,
6,3, 14,5, 3 ,,
6,4, 14,5, 3 ,,
6,3, 15,6, 3 ,,
6,4, 15,6, 3 ,,
6,3, 16,7, 3 ,,
6,4, 16,7, 3 ,,
6,3, 17,8, 3 ,,
6,4, 17,8, 3 ,,
6,3, 18,9, 3 ,,
6,4, 18,9, 3 ,,
6,3, 19,10, 3 ,,
6,4, 19,10, 3 ,,
6,3, 20,11, 3 ,,
6,4, 20,11, 3 ,,
6,3, 21,12, 3 ,,
6,4, 21,12, 3 ,,
6,3, 22,13, 3 ,,
6,4, 22,13, 3 ,,
6,3, 23,14, 3 ,,
6,4, 23,14, 3 ,,
6,3, 24,15, 3 ,,
6,4, 24,15, 3 ,,
6,3, 25,16, 3 ,,
6,4, 25,16, 3 ,,
6,3, 26,17, 3 ,,
6,4, 26,17, 3 ,,
6,3, 27,18, 3 ,,
6,4, 27,18, 3 ,,
6,3, 28,19, 3 ,,
6,4, 28,19, 3 ,,
6,7, 28,19, -1 ,,





;---------------

[BG flor nave] ;reverse
type  = anim
actionno = 325
start = 1500,115;1790,115
layerno = 0
MASK=1
tile=0,0
velocity=-.8,0
sin.y = 3, 300
delta= .3,.3
tilespacing=3700

[Begin Action 325]
6,5, 0,0, 3 ,,
6,6, 0,0, 3 ,,



 [bg pared]
type = normal
spriteno = 1,2
start = 0, -120
delta = 0.6,0.6
mask = 1
layerno = 0
tile = 0,0

[bg home shadow]
type = normal
spriteno = 4,4
start = 0, -102
delta = 0.6,0.6
mask = 1
layerno = 0
tile = 0,0
trans = addalpha
alpha = 150,150;150,120

[bg wood shadow]
type = normal
spriteno = 4,9
start = 0, -120
delta = 0.6,0.6
mask = 1
layerno = 0
tile = 0,0
trans = addalpha
alpha = 150,150;150,120

[bg woodfire 01]
type = normal
spriteno = 4,6
start = 0,-98
delta = 0.6,0.6
mask = 1
layerno = 0
tile = 0,0

[bg home 01]
type = normal
spriteno = 4,3
start = 0, -100
delta = 0.6,0.6
mask = 1
layerno = 0
tile = 0,0

[bg wood shadow]
type = normal
spriteno = 4,8
start = 0, -120
delta = 0.6,0.6
mask = 1
layerno = 0
tile = 0,0
trans = addalpha
alpha = 150,150;150,120

[bg wood 02]
type = normal
spriteno = 4,7
start = 0, -120
delta = 0.6,0.6
mask = 1
layerno = 0
tile = 0,0


[bg pared1]
type = normal
spriteno = 1,60
start = 45, -139 ;-142
delta = 0.65,0.65
mask = 1
layerno = 0
tile = 0,0

[bg home 02]
type = normal
spriteno = 4,0
start = 44, -139 ;-142
delta = 0.65,0.65
mask = 1
layerno = 0
tile = 0,0


[bg pared3]
type = normal
spriteno = 1,6
start = 40, -142
delta = 0.7,0.7
mask = 1
layerno = 0
tile = 0,0

[bg home 03 shadow]
type = normal
spriteno = 4,5
start = 50,-142;-121;0, -120
delta = 0.7,0.7
mask = 1
layerno = 0
tile = 0,0
trans = addalpha
alpha = 150,150;150,120

[bg home 03]
type = normal
spriteno = 4,1
start = 51, -141;0,0;0, -120
delta = 0.7,0.7
mask = 1
layerno = 0
tile = 0,0


[bg suelo]
type = normal
spriteno = 0,0
start = 0, -142
delta = 1,1
mask = 1
layerno = 0
tile = 0,0


;------------------------GRASS

[bg grass front]
;id=30
type = anim
actionno = 50
start=510,-137;-135
mask=1
layerno=1
tile=1,0
tilespacing=0,0
delta=    1.2,1
zoomdelta=1.5

[bg grass front]
;id=30
type = anim
actionno = 50
start=240,-137;-135
mask=1
layerno=1
tile=1,0
tilespacing=0,0
delta=    1.2,1
zoomdelta=1.5

[bg 0]
;id=30
type = anim
actionno = 50
start=-90,-137
mask=1
layerno=1
tile=1,0
tilespacing=0,0
delta= 1.2,1
zoomdelta=1.5


; grass
[Begin Action 50]
0,2, 0,0, 10, ,
0,3, 0,0, 4, ,
0,2, 0,0, 4, ,
0,3, 0,0, 4, ,
0,2, 0,0, 4, ,
0,3, 0,0, 4, ,
0,2, 0,0, 4, ,
0,3, 0,0, 6, ,
0,2, 0,0, 6, ,
0,3, 0,0, 6, ,
0,2, 0,0, 6, ,
0,3, 0,0, 9, ,
0,2, 0,0, 9, ,
0,3, 0,0, 10, ,

0,2, 0,0, 250, ,

0,3, 0,0, 4, ,
0,2, 0,0, 4, ,
0,3, 0,0, 6, ,
0,2, 0,0, 6, ,
0,3, 0,0, 6, ,
0,2, 0,0, 6, ,
0,3, 0,0, 9, ,
0,2, 0,0, 9, ,
0,3, 0,0, 10, ,

0,2, 0,0, 332, ,

0,3, 0,0, 4, ,
0,2, 0,0, 4, ,
0,3, 0,0, 4, ,
0,2, 0,0, 4, ,
0,3, 0,0, 4, ,
0,2, 0,0, 4, ,
0,3, 0,0, 4, ,
0,2, 0,0, 4, ,
0,3, 0,0, 4, ,
0,2, 0,0, 4, ,
0,3, 0,0, 6, ,
0,2, 0,0, 6, ,
0,3, 0,0, 6, ,
0,2, 0,0, 6, ,
0,3, 0,0, 9, ,
0,2, 0,0, 9, ,
0,3, 0,0, 10, ,

0,2, 0,0, 400, ,
;------------------------GRASS

[BG FOREGROUND]
type=normal
spriteno=0,1
layerno=1
start=-95,-135
delta=1.3,1.3
mask=1


;==================================================


; Sun
[Begin Action 1]


4,10, 0,0, 3, ,
4,11, 0,0, 3, ,


[Begin Action 4]


6,1, 0,0, 3, ,
6,2, 0,0, 3, ,

[Begin Action 10] ;fisherman


3,10, 0,0, 25, ,
3,11, 0,0, 15, ,
3,10, 0,0, 26, ,
3,12, 0,0, 31, ,
3,11, 0,0, 15, ,

[Begin Action 50]  ;should be the same as this number here
51,0, 0,0, 4
51,1, 0,0, 4
51,2, 0,0, 4
51,3, 0,0, 4
51,4, 0,0, 4
51,5, 0,0, 4
51,6, 0,0, 4
51,7, 0,0, 4
51,8, 0,0, 4
51,9, 0,0, 4
51,10, 0,0, 4
51,11, 0,0, 4
51,12, 0,0, 4
51,13, 0,0, 4
51,14, 0,0, 4
51,15, 0,0, 4
51,16, 0,0, 4
51,17, 0,0, 4
51,18, 0,0, 4
51,19, 0,0, 4

; hierbajo
[Begin Action 13]

8,0, 0,0, 10, ,
8,1, 0,0, 4, ,
8,0, 0,0, 4, ,
8,1, 0,0, 4, ,
8,0, 0,0, 4, ,
8,1, 0,0, 4, ,
8,0, 0,0, 4, ,
8,1, 0,0, 6, ,
8,0, 0,0, 6, ,
8,1, 0,0, 6, ,
8,0, 0,0, 6, ,
8,1, 0,0, 9, ,
8,0, 0,0, 9, ,
8,1, 0,0, 10, ,

8,0, 0,0, 250, ,

8,1, 0,0, 4, ,
8,0, 0,0, 4, ,
8,1, 0,0, 6, ,
8,0, 0,0, 6, ,
8,1, 0,0, 6, ,
8,0, 0,0, 6, ,
8,1, 0,0, 9, ,
8,0, 0,0, 9, ,
8,1, 0,0, 10, ,

8,0, 0,0, 332, ,

8,1, 0,0, 4, ,
8,0, 0,0, 4, ,
8,1, 0,0, 4, ,
8,0, 0,0, 4, ,
8,1, 0,0, 4, ,
8,0, 0,0, 4, ,
8,1, 0,0, 4, ,
8,0, 0,0, 4, ,
8,1, 0,0, 4, ,
8,0, 0,0, 4, ,
8,1, 0,0, 6, ,
8,0, 0,0, 6, ,
8,1, 0,0, 6, ,
8,0, 0,0, 6, ,
8,1, 0,0, 9, ,
8,0, 0,0, 9, ,
8,1, 0,0, 10, ,

8,0, 0,0, 400, ,

[Begin Action 220]
30,0, 0,0, 1,, A
30,1, 0,0, 1,, A
30,2, 0,0, 1,, A
30,3, 0,0, 1,, A
30,4, 0,0, 1,, A
30,5, 0,0, 1,, A
30,6, 0,0, 1,, A
30,7, 0,0, 1,, A
30,8, 0,0, 1,, A
30,9, 0,0, 1,, A
30,10, 0,0, 1,, A
30,11, 0,0, 1,, A
30,12, 0,0, 1,, A
30,13, 0,0, 1,, A
30,14, 0,0, 1,, A
30,15, 0,0, 1,, A
30,16, 0,0, 1,, A
30,17, 0,0, 1,, A
30,18, 0,0, 1,, A
30,19, 0,0, 1,, A
30,20, 0,0, 1,, A
30,21, 0,0, 1,, A
30,22, 0,0, 1,, A
30,23, 0,0, 1,, A
30,24, 0,0, 1,, A

[Begin Action 221]
31,0, 0,0, 1,, A
31,1, 0,0, 1,, A
31,2, 0,0, 1,, A
31,3, 0,0, 1,, A
31,4, 0,0, 1,, A
31,5, 0,0, 1,, A
31,6, 0,0, 1,, A
31,7, 0,0, 1,, A
31,8, 0,0, 1,, A
31,9, 0,0, 1,, A
31,10, 0,0, 1,, A
31,11, 0,0, 1,, A
31,12, 0,0, 1,, A
31,13, 0,0, 1,, A
31,14, 0,0, 1,, A
31,15, 0,0, 1,, A
31,16, 0,0, 1,, A
31,17, 0,0, 1,, A
31,18, 0,0, 1,, A
31,19, 0,0, 1,, A
31,20, 0,0, 1,, A
31,21, 0,0, 1,, A
31,22, 0,0, 1,, A
31,23, 0,0, 1,, A
31,24, 0,0, 1,, A


;[Begin Action 225]
;6,3, 0,0, 3 ,,
;6,4, 0,0, 3 ,,

[Begin Action 226]
23,0, 0,0, 1, ,S

[Begin Action 101]
20,0, 0,0, 500,, A
20,1, 0,0, 4,, A
20,2, 0,0, 4,, A
20,3, 0,0, 4,, A
20,4, 0,0, 4,, A
20,5, 0,0, 4,, A
20,6, 0,0, 4,, A
20,7, 0,0, 4,, A
20,8, 0,0, 4,, A
20,9, 0,0, 4,, A
20,10, 0,0, 4,, A
20,11, 0,0, 4,, A
20,12, 0,0, 4,, A
20,13, 0,0, 4,, A
20,14, 0,0, 4,, A
20,15, 0,0, 4,, A
20,16, 0,0, 4,, A
20,17, 0,0, 4,, A
20,18, 0,0, 4,, A
20,19, 0,0, 4,, A
20,20, 0,0, 4,, A
20,21, 0,0, 4,, A
20,22, 0,0, 4,, A
20,23, 0,0, 4,, A
20,24, 0,0, 4,, A
20,25, 0,0, 4,, A
20,26, 0,0, 4,, A
20,27, 0,0, 4,, A
20,28, 0,0, 4,, A
20,29, 0,0, 4,, A
20,30, 0,0, 4,, A
20,31, 0,0, 4,, A
20,32, 0,0, 4,, A
20,33, 0,0, 4,, A
20,34, 0,0, 4,, A
20,35, 0,0, 4,, A
20,36, 0,0, 4,, A
20,37, 0,0, 4,, A
20,38, 0,0, 4,, A
20,39, 0,0, 4,, A
20,40, 0,0, 4,, A
20,41, 0,0, 4,, A
20,42, 0,0, 4,, A
20,43, 0,0, 4,, A
20,44, 0,0, 4,, A
20,45, 0,0, 4,, A
20,46, 0,0, 4,, A
20,47, 0,0, 4,, A
20,48, 0,0, 4,, A
20,49, 0,0, 4,, A
20,50, 0,0, 4,, A
20,51, 0,0, 4,, A
20,52, 0,0, 4,, A
20,53, 0,0, 4,, A
20,54, 0,0, 4,, A
20,55, 0,0, 4,, A
20,56, 0,0, 4,, A
20,57, 0,0, 4,, A
20,58, 0,0, 4,, A
20,59, 0,0, 4,, A
20,60, 0,0, 4,, A
20,61, 0,0, 4,, A
20,62, 0,0, 4,, A
20,63, 0,0, 4,, A
20,64, 0,0, 4,, A
20,65, 0,0, 4,, A
20,66, 0,0, 4,, A
20,67, 0,0, 4,, A
20,68, 0,0, 4,, A
20,69, 0,0, 4,, A
20,70, 0,0, 4,, A
20,71, 0,0, 4,, A
20,72, 0,0, 4,, A
20,73, 0,0, 4,, A
20,74, 0,0, 4,, A
20,75, 0,0, 4,, A
20,76, 0,0, 4,, A
20,77, 0,0, 4,, A
20,78, 0,0, 4,, A
20,79, 0,0, 4,, A
20,80, 0,0, 4,, A
20,81, 0,0, 4,, A
20,82, 0,0, 4,, A
20,83, 0,0, 4,, A
20,84, 0,0, 4,, A
20,85, 0,0, 4,, A
20,86, 0,0, 4,, A
20,87, 0,0, 4,, A
20,88, 0,0, 4,, A
20,89, 0,0, 4,, A
20,90, 0,0, 4,, A
20,91, 0,0, 4,, A
20,92, 0,0, 4,, A
20,93, 0,0, 4,, A
20,94, 0,0, 4,, A
20,95, 0,0, 4,, A
20,96, 0,0, 4,, A
20,97, 0,0, 4,, A
20,98, 0,0, 4,, A
20,99, 0,0, 4,, A
20,100, 0,0, 4,, A
20,101, 0,0, 4,, A
20,102, 0,0, 4,, A
20,103, 0,0, 4,, A
20,104, 0,0, 4,, A
20,105, 0,0, 4,, A
20,106, 0,0, 4,, A
20,107, 0,0, 4,, A
20,108, 0,0, 4,, A
20,109, 0,0, 4,, A
20,110, 0,0, 4,, A
20,111, 0,0, 4,, A
20,112, 0,0, 4,, A
20,113, 0,0, 4,, A
20,114, 0,0, 4,, A
20,115, 0,0, 4,, A
20,116, 0,0, 4,, A
20,117, 0,0, 4,, A
20,118, 0,0, 4,, A
20,119, 0,0, 4,, A
20,120, 0,0, 4,, A
20,121, 0,0, 4,, A
20,122, 0,0, 4,, A
20,123, 0,0, 4,, A
20,124, 0,0, 4,, A
20,125, 0,0, 4,, A
20,126, 0,0, 4,, A
20,127, 0,0, 4,, A
20,128, 0,0, 4,, A
20,129, 0,0, 4,, A
20,130, 0,0, 4,, A
20,131, 0,0, 4,, A
20,132, 0,0, 4,, A
20,133, 0,0, 4,, A
20,134, 0,0, 4,, A
20,135, 0,0, 4,, A
20,136, 0,0, 4,, A
20,137, 0,0, 4,, A
20,138, 0,0, 4,, A
20,139, 0,0, 4,, A
20,140, 0,0, 4,, A
20,141, 0,0, 4,, A
20,142, 0,0, 4,, A
20,143, 0,0, 4,, A
20,144, 0,0, 4,, A
20,145, 0,0, 4,, A
20,146, 0,0, 4,, A
20,147, 0,0, 4,, A
20,148, 0,0, 4,, A
20,149, 0,0, 4,, A
20,150, 0,0, 4,, A
20,151, 0,0, 4,, A
20,152, 0,0, 4,, A
20,153, 0,0, 4,, A
20,154, 0,0, 4,, A
20,155, 0,0, 4,, A
20,156, 0,0, 4,, A
20,157, 0,0, 4,, A
20,158, 0,0, 4,, A
20,159, 0,0, 4,, A
20,160, 0,0, 4,, A
20,161, 0,0, 4,, A
20,162, 0,0, 4,, A
20,163, 0,0, 4,, A
20,164, 0,0, 4,, A
20,165, 0,0, 4,, A
20,166, 0,0, 4,, A
20,167, 0,0, 4,, A
20,168, 0,0, 4,, A
20,169, 0,0, 4,, A
20,170, 0,0, 4,, A
20,171, 0,0, 4,, A
20,172, 0,0, 4,, A
20,173, 0,0, 4,, A
20,174, 0,0, 4,, A
20,175, 0,0, 4,, A
20,176, 0,0, 4,, A
20,177, 0,0, 4,, A
20,178, 0,0, 4,, A
20,179, 0,0, 4,, A
20,180, 0,0, 4,, A
20,181, 0,0, 4,, A
20,182, 0,0, 4,, A
20,183, 0,0, 4,, A
20,184, 0,0, 4,, A
20,185, 0,0, 4,, A
20,186, 0,0, 4,, A
20,187, 0,0, 4,, A
20,188, 0,0, 4,, A
20,189, 0,0, 4,, A
20,190, 0,0, 4,, A
20,191, 0,0, 4,, A
20,192, 0,0, 4,, A
20,193, 0,0, 4,, A
20,194, 0,0, 4,, A
20,195, 0,0, 4,, A
20,196, 0,0, 4,, A
20,197, 0,0, 4,, A
20,198, 0,0, 4,, A
20,199, 0,0, 4,, A
20,200, 0,0, 4,, A
20,201, 0,0, 4,, A
20,202, 0,0, 4,, A
20,203, 0,0, 4,, A
20,204, 0,0, 4,, A
20,205, 0,0, 4,, A
20,206, 0,0, 4,, A
20,207, 0,0, 4,, A
20,208, 0,0, 4,, A
20,209, 0,0, 4,, A
20,210, 0,0, 4,, A
20,211, 0,0, 4,, A
20,212, 0,0, 4,, A
20,213, 0,0, 4,, A
20,214, 0,0, 4,, A
20,215, 0,0, 4,, A
20,216, 0,0, 4,, A
20,217, 0,0, 4,, A
20,218, 0,0, 4,, A
20,219, 0,0, 4,, A

[Begin Action 100]
20,60, 0,0, 4,, A
20,61, 0,0, 4,, A
20,62, 0,0, 4,, A
20,63, 0,0, 4,, A
20,64, 0,0, 4,, A
20,65, 0,0, 4,, A
20,66, 0,0, 4,, A
20,67, 0,0, 4,, A
20,68, 0,0, 4,, A
20,69, 0,0, 4,, A
20,70, 0,0, 4,, A
20,71, 0,0, 4,, A
20,72, 0,0, 4,, A
20,73, 0,0, 4,, A
20,74, 0,0, 4,, A
20,75, 0,0, 4,, A
20,76, 0,0, 4,, A
20,77, 0,0, 4,, A
20,78, 0,0, 4,, A
20,79, 0,0, 4,, A
20,80, 0,0, 4,, A
20,81, 0,0, 4,, A
20,82, 0,0, 4,, A
20,83, 0,0, 4,, A
20,84, 0,0, 4,, A
20,85, 0,0, 4,, A
20,86, 0,0, 4,, A
20,87, 0,0, 4,, A
20,88, 0,0, 4,, A
20,89, 0,0, 4,, A
20,90, 0,0, 4,, A
20,91, 0,0, 4,, A
20,92, 0,0, 4,, A
20,93, 0,0, 4,, A
20,94, 0,0, 4,, A
20,95, 0,0, 4,, A
20,96, 0,0, 4,, A
20,97, 0,0, 4,, A
20,98, 0,0, 4,, A
20,99, 0,0, 4,, A
20,100, 0,0, 4,, A
20,101, 0,0, 4,, A
20,102, 0,0, 4,, A
20,103, 0,0, 4,, A
20,104, 0,0, 4,, A
20,105, 0,0, 4,, A
20,106, 0,0, 4,, A
20,107, 0,0, 4,, A
20,108, 0,0, 4,, A
20,109, 0,0, 4,, A
20,110, 0,0, 4,, A
20,111, 0,0, 4,, A
20,112, 0,0, 4,, A
20,113, 0,0, 4,, A
20,114, 0,0, 4,, A
20,115, 0,0, 4,, A
20,116, 0,0, 4,, A
20,117, 0,0, 4,, A
20,118, 0,0, 4,, A
20,119, 0,0, 4,, A
20,120, 0,0, 4,, A
20,121, 0,0, 4,, A
20,122, 0,0, 4,, A
20,123, 0,0, 4,, A
20,124, 0,0, 4,, A
20,125, 0,0, 4,, A
20,126, 0,0, 4,, A
20,127, 0,0, 4,, A
20,128, 0,0, 4,, A
20,129, 0,0, 4,, A
20,130, 0,0, 4,, A
20,131, 0,0, 4,, A
20,132, 0,0, 4,, A
20,133, 0,0, 4,, A
20,134, 0,0, 4,, A
20,135, 0,0, 4,, A
20,136, 0,0, 4,, A
20,137, 0,0, 4,, A
20,138, 0,0, 4,, A
20,139, 0,0, 4,, A
20,140, 0,0, 4,, A
20,141, 0,0, 4,, A
20,142, 0,0, 4,, A
20,143, 0,0, 4,, A
20,144, 0,0, 4,, A
20,145, 0,0, 4,, A
20,146, 0,0, 4,, A
20,147, 0,0, 4,, A
20,148, 0,0, 4,, A
20,149, 0,0, 4,, A
20,150, 0,0, 4,, A
20,151, 0,0, 4,, A
20,152, 0,0, 4,, A
20,153, 0,0, 4,, A
20,154, 0,0, 4,, A
20,155, 0,0, 4,, A
20,156, 0,0, 4,, A
20,157, 0,0, 4,, A
20,158, 0,0, 4,, A
20,159, 0,0, 4,, A
20,160, 0,0, 4,, A
20,161, 0,0, 4,, A
20,162, 0,0, 4,, A
20,163, 0,0, 4,, A
20,164, 0,0, 4,, A
20,165, 0,0, 4,, A
20,166, 0,0, 4,, A
20,167, 0,0, 4,, A
20,168, 0,0, 4,, A
20,169, 0,0, 4,, A
20,170, 0,0, 4,, A
20,171, 0,0, 4,, A
20,172, 0,0, 4,, A
20,173, 0,0, 4,, A
20,174, 0,0, 4,, A
20,175, 0,0, 4,, A
20,176, 0,0, 4,, A
20,177, 0,0, 4,, A
20,178, 0,0, 4,, A
20,179, 0,0, 4,, A
20,180, 0,0, 4,, A
20,181, 0,0, 4,, A
20,182, 0,0, 4,, A
20,183, 0,0, 4,, A
20,184, 0,0, 4,, A
20,185, 0,0, 4,, A
20,186, 0,0, 4,, A
20,187, 0,0, 4,, A
20,188, 0,0, 4,, A
20,189, 0,0, 4,, A
20,190, 0,0, 4,, A
20,191, 0,0, 4,, A
20,192, 0,0, 4,, A
20,193, 0,0, 4,, A
20,194, 0,0, 4,, A
20,195, 0,0, 4,, A
20,196, 0,0, 4,, A
20,197, 0,0, 4,, A
20,198, 0,0, 4,, A
20,199, 0,0, 4,, A
20,200, 0,0, 4,, A
20,201, 0,0, 4,, A
20,202, 0,0, 4,, A
20,203, 0,0, 4,, A
20,204, 0,0, 4,, A
20,205, 0,0, 4,, A
20,206, 0,0, 4,, A
20,207, 0,0, 4,, A
20,208, 0,0, 4,, A
20,209, 0,0, 4,, A
20,210, 0,0, 4,, A
20,211, 0,0, 4,, A
20,212, 0,0, 4,, A
20,213, 0,0, 4,, A
20,214, 0,0, 4,, A
20,215, 0,0, 4,, A
20,216, 0,0, 4,, A
20,217, 0,0, 4,, A
20,218, 0,0, 4,, A
20,219, 0,0, 4,, A
20,0, 0,0, 4,, A
20,1, 0,0, 500,, A
20,2, 0,0, 4,, A
20,3, 0,0, 4,, A
20,4, 0,0, 4,, A
20,5, 0,0, 4,, A
20,6, 0,0, 4,, A
20,7, 0,0, 4,, A
20,8, 0,0, 4,, A
20,9, 0,0, 4,, A
20,10, 0,0, 4,, A
20,11, 0,0, 4,, A
20,12, 0,0, 4,, A
20,13, 0,0, 4,, A
20,14, 0,0, 4,, A
20,15, 0,0, 4,, A
20,16, 0,0, 4,, A
20,17, 0,0, 4,, A
20,18, 0,0, 4,, A
20,19, 0,0, 4,, A
20,20, 0,0, 4,, A
20,21, 0,0, 4,, A
20,22, 0,0, 4,, A
20,23, 0,0, 4,, A
20,24, 0,0, 4,, A
20,25, 0,0, 4,, A
20,26, 0,0, 4,, A
20,27, 0,0, 4,, A
20,28, 0,0, 4,, A
20,29, 0,0, 4,, A
20,30, 0,0, 4,, A
20,31, 0,0, 4,, A
20,32, 0,0, 4,, A
20,33, 0,0, 4,, A
20,34, 0,0, 4,, A
20,35, 0,0, 4,, A
20,36, 0,0, 4,, A
20,37, 0,0, 4,, A
20,38, 0,0, 4,, A
20,39, 0,0, 4,, A
20,40, 0,0, 4,, A
20,41, 0,0, 4,, A
20,42, 0,0, 4,, A
20,43, 0,0, 4,, A
20,44, 0,0, 4,, A
20,45, 0,0, 4,, A
20,46, 0,0, 4,, A
20,47, 0,0, 4,, A
20,48, 0,0, 4,, A
20,49, 0,0, 4,, A
20,50, 0,0, 4,, A
20,51, 0,0, 4,, A
20,52, 0,0, 4,, A
20,53, 0,0, 4,, A
20,54, 0,0, 4,, A
20,55, 0,0, 4,, A
20,56, 0,0, 4,, A
20,57, 0,0, 4,, A
20,58, 0,0, 4,, A
20,59, 0,0, 4,, A