;=======================================================================
;MADE BY:  Bob Lee    inspired by the Z2 chars from Hyper Dragon Ball Z!
;=======================================================================
;I come to thank the help of people from the M.U.G.E.N. global community
;who make us improve our performance.
;Thanks you guys with codes, edits and sprites AVPBoy, HB, Rurouni,XGargoyle and DeCeballos.
;BGM by WizzyWhipit +++ https://www.youtube.com/@WizzyWhipitWonderful +++
;I hope you have fun!!
;beta version 25/12/2022
;In memory of my beautiful sunflower - ✿ Ana Julia da Cruz ✿

[info]
name ="Sea Coast Night"
displayname = "Sea Coast - Night"
author="Bob Lee"

[camera]
startx = 0
starty = 0
boundleft = -240
boundright = 240
boundhigh = -300
boundlow = 0
verticalfollow = 0.75
tension = 50
floortension 	= 90

;--------------------------------------------------------
[playerinfo]
p1startx = -70          ;starting x coordinates
p1starty = 0            ;starting y coordinates
p1startz = 0            ;starting z coordinates
p1facing = 1            ;direction player faces: 1=right, -1=left

p2startx = 70
p2starty = 0
p2startz = 0
p2facing = -1

leftbound  = -1000 ;left bound (x-movement)
rightbound =  1000 ;right bound
topbound  =  0   ;Top bound (z-movement)
botbound  =  0    ;Bottom bound

;--------------------------------------------------------
[scaling]
topz     = 0       ;top z-coordinate for scaling
botz     = 50      ;bottom z-coordinate for scaling
topscale = 1       ;scale to use at top
botscale = 1.2     ;scale to use at bottom

;--------------------------------------------------------
[bound]
screenleft = 30    ;dist from left of screen that player can move to
screenright = 30   ;right edge

;--------------------------------------------------------
[stageinfo]
 
zoffset = 220
autoturn = 1
resetbg = 0

;--------------------------------------------------------
[shadow]
intensity = 40
color = 20,10,10
fade.range = 0,-50
yscale = 0.4

;--------------------------------------------------------
[music]

bgmusic = sound/stages/hdbz_seacoast3.mp3
bgvolume = 100

;Looping points for hdbz_seacoast3.mp3
bgmloopstart = 1819709
bgmloopend = 5768534

;========================================================
;-------------------------------------
; main background definition
[bgdef]
spr = stages/hdbz_seacoast3.sff
debugbg = 0

;----------



 [bg sky]
type = anim
actionno = 9
start = 0,10
delta = 0.1, 0.1 ;0.2,0.2;0.3,0.3
mask = 1
layerno = 0
tile = 0,0

; Sky
[Begin Action 9]
1,0, 0,0, 3, ,
1,3, 0,0, 2, ,

[bg niebla]
type = normal
spriteno = 2,0
start = 0, -142;0, -170
delta = 0.2,0.2
mask = 1
layerno = 0
tile = 1,0
trans = addalpha
alpha = 90,256


[BG moon]
type = normal
spriteno = 4,10
start = 0,-250
mask = 1
delta = 0.1, 0.1 ;0.2,0.2;0.1,0.2
layerno = 0
tile = 0,0

[BG cloud]
type=normal
spriteno=1,4
layerno=0
start=0,20
delta = 0.16, 0.16 ;0.2,0.2
tile=1,0
tilespacing= 0,0
velocity = 0.02, 0
trans = addalpha
alpha = 180, 60;180,90
mask=1

[BG moon]
type = normal
spriteno = 4,10
start = 0,-250
mask = 1
delta = 0.1, 0.1 ;0.2,0.2;0.1,0.2
layerno = 0
tile = 0,0
trans = addalpha
alpha = 200, 160

[bg MOON shine]
type = normal
spriteno = 4,11
start = 0,-250;0, -142
delta = 0.1, 0.1 ;0.2,0.2;0.1,0.2 ;0.075,0.075
mask = 1
layerno = 0
tile = 0,0
trans = addalpha
alpha = 15, 250;180,90

[bg MOON shine]
type = normal
spriteno = 4,11
start = 0,-250;0, -142
delta = 0.1, 0.1 ;0.2,0.2;0.1,0.2 ;0.075,0.075
mask = 1
layerno = 0
tile = 0,0
trans = addalpha
alpha = 10, 250;180,90



[BG ocean]
type  = parallax
spriteno = 1,1
start = 0, -142
delta = 0.2, 0.2
xscale = 0.2, 0.5
yscalestart = 100
yscaledelta = 0


[BG shine water]
type  = anim
actionno = 100
start = 30,149
layerno = 0
MASK=1
delta= 0.2,0.2;.3,.45

[BG shine water]
type  = anim
actionno = 101
start = 30,149
layerno = 0
MASK=1
delta= 0.2,0.2;.3,.45


[BG shine water]
type  = anim
actionno = 100
start = -230,149
layerno = 0
MASK=1
delta=0.2,0.2;.3,.4

[BG shine water]
type  = anim
actionno = 101
start = -230,149
layerno = 0
MASK=1
delta=0.2,0.2;.3,.4

[bg Montanha Reflexo]
type  = normal
spriteno = 1,10
start = 0, -142
delta = 0.2,0.2
mask = 1
layerno = 0
tile = 0,0
trans = addalpha
alpha = 10,235

 [bg Montanha]
type = normal
spriteno = 1,7
start = 0, -142
delta = 0.2,0.2
mask = 1
layerno = 0
tile = 0,0



 [bg island]
type = normal
spriteno = 3,2
start = 0, -200
delta = 0.2,0.2
mask = 1
layerno = 0
tile = 0,0

 [bg island home]
type = normal
spriteno = 4,12
start = 0, -200
delta = 0.2, 0.2
mask = 1
layerno = 0
tile = 0,0


 [bg pared]
type = normal
spriteno = 1,2
start = 0, -120
delta = 0.6,0.6
mask = 1
layerno = 0
tile = 0,0

[bg home 01 shadow]
type = normal
spriteno = 4,3
start = 5, -120
delta = 0.6,0.6
mask = 1
layerno = 0
tile = 0,0
trans = addalpha
alpha = 150,120;150,90


[bg home 01 shadow]
type = normal
spriteno = 4,7
start = 5, -120
delta = 0.6,0.6
mask = 1
layerno = 0
tile = 0,0
trans = addalpha
alpha = 150,120;150,90

[bg woodfire 01]
type = normal
spriteno = 4,6
start = 5, -122
delta = 0.6,0.6
mask = 1
layerno = 0
tile = 0,0

[BG humo]
type = anim
actionno = 15
start = 216,-104
delta = 0.8,0.8
layerno = 0


[bg home 01]
type = normal
spriteno = 4,2
start = 5, -120
delta = 0.6,0.6
mask = 1
layerno = 0
tile = 0,0

[bg wood 02]
type = normal
spriteno = 4,5
start = 5, -120
delta = 0.6,0.6
mask = 1
layerno = 0
tile = 0,0

[bg pared2]
type = normal
spriteno = 1,60
start = 45, -139 ;-142
delta = 0.65,0.65
mask = 1
layerno = 0
tile = 0,0

[bg home 02]
type = normal
spriteno = 4,1
start = 44, -139 ;-142
delta = 0.65,0.65
mask = 1
layerno = 0
tile = 0,0

[bg pared3]
type = normal
spriteno = 1,6
start = 40, -142
delta = 0.7,0.7
mask = 1
layerno = 0
tile = 0,0

[bg home 03 shadow]
type = normal
spriteno = 4,4
start = 50,-141;0, -120
delta = 0.7,0.7
mask = 1
layerno = 0
tile = 0,0
trans = addalpha
alpha = 150,120;150,90

[bg home 03]
type = normal
spriteno = 4,0
start = 51, -141;0,0;0, -120
delta = 0.7,0.7
mask = 1
layerno = 0
tile = 0,0


[bg suelo]
type = normal
spriteno = 0,0
start = 0, -142
delta = 1,1
mask = 1
layerno = 0
tile = 0,0

[BG luciernaga]
type = anim
actionno = 3
start = 30,2
delta = 1,1
layerno = 1
sin.y = 15, 400
sin.x = 80, 860

[BG luciernaga]
type = anim
actionno = 3
start = -240,-3
delta = 1,1
layerno = 1
sin.y = 20, 820
sin.x = -70, 760

[BG luciernaga]
type = anim
actionno = 3
start = -430,-4
delta = 1,1
layerno = 1
sin.y = 15, 620
sin.x = 90, 920

[BG luciernaga]
type = anim
actionno = 3
start = 150,5
delta = 1,1
layerno = 1
sin.y = 19, 820
sin.x = -95, 805


[bg grass front]
;id=30
type = anim
actionno = 50
start=510,-137;-135
mask=1
layerno=1
tile=1,0
tilespacing=0,0
delta=    1.2,1
zoomdelta=1.5

[bg grass front]
;id=30
type = anim
actionno = 50
start=240,-137;-135
mask=1
layerno=1
tile=1,0
tilespacing=0,0
delta=    1.2,1
zoomdelta=1.5

[bg 0]
;id=30
type = anim
actionno = 50
start=-90,-137
mask=1
layerno=1
tile=1,0
tilespacing=0,0
delta= 1.2,1
zoomdelta=1.5


; grass
[Begin Action 50]
0,2, 0,0, 10, ,
0,3, 0,0, 4, ,
0,2, 0,0, 4, ,
0,3, 0,0, 4, ,
0,2, 0,0, 4, ,
0,3, 0,0, 4, ,
0,2, 0,0, 4, ,
0,3, 0,0, 6, ,
0,2, 0,0, 6, ,
0,3, 0,0, 6, ,
0,2, 0,0, 6, ,
0,3, 0,0, 9, ,
0,2, 0,0, 9, ,
0,3, 0,0, 10, ,

0,2, 0,0, 250, ,

0,3, 0,0, 4, ,
0,2, 0,0, 4, ,
0,3, 0,0, 6, ,
0,2, 0,0, 6, ,
0,3, 0,0, 6, ,
0,2, 0,0, 6, ,
0,3, 0,0, 9, ,
0,2, 0,0, 9, ,
0,3, 0,0, 10, ,

0,2, 0,0, 332, ,

0,3, 0,0, 4, ,
0,2, 0,0, 4, ,
0,3, 0,0, 4, ,
0,2, 0,0, 4, ,
0,3, 0,0, 4, ,
0,2, 0,0, 4, ,
0,3, 0,0, 4, ,
0,2, 0,0, 4, ,
0,3, 0,0, 4, ,
0,2, 0,0, 4, ,
0,3, 0,0, 6, ,
0,2, 0,0, 6, ,
0,3, 0,0, 6, ,
0,2, 0,0, 6, ,
0,3, 0,0, 9, ,
0,2, 0,0, 9, ,
0,3, 0,0, 10, ,

0,2, 0,0, 400, ,
;------------------------GRASS


[BG luciernaga]
type = anim
actionno = 2
start = -260,0
delta = 1.2,1.2
layerno = 1
sin.y = 25, 520
sin.x = -150, 760

[BG FOREGROUND]
type=normal
spriteno=0,1
layerno=1
start=-95,-135
delta=1.3,1.3
mask=1

[BG luciernaga]
type = anim
actionno = 2
start = -460,0
delta = 1.2,1.2
layerno = 1
sin.y = 15, 620
sin.x = 100, 1020

[BG luciernaga]
type = anim
actionno = 2
start = 140,0
delta = 1.2,1.2
layerno = 1
sin.y = 18, 720
sin.x = -100, 1005


==================================================


; Sun
[Begin Action 1]


4,10, 0,0, 3, ,
4,11, 0,0, 3, ,

; Luciernaga
[Begin Action 2]
18,0, 0,0, 2, ,AS210D220
18,-1, 0,0, 2, ,

; Luciernaga
[Begin Action 3]
18,-1, 0,0, 2, ,
18,1, 0,0, 2, ,AS210D220


; Luciernaga
[Begin Action 5]
18,-1, 0,0, 2, ,
18,2, 0,0, 2, ,AS210D220


[Begin Action 4]


6,1, 0,0, 3, ,
6,2, 0,0, 3, ,

; humo
[Begin Action 15]
16,1, 0,0, 6, ,AS255D100
16,2, 0,0, 6, ,AS200D120
16,3, 0,0, 6, ,AS170D140
16,4, 0,0, 6, ,AS150D160
16,5, 0,0, 6, ,AS120D180
16,6, 0,0, 6, ,AS90D200
16,7, 0,0, 7, ,AS70D220
16,8, 0,0, 7, ,AS50D240
16,9, 0,0, 8, ,AS30D250
16,10, 0,0, 8, ,AS20D255
16,11, 0,0, 9, ,AS10D255
16,-1, 0,0, 50, ,

[Begin Action 50]  ;should be the same as this number here
51,0, 0,0, 4
51,1, 0,0, 4
51,2, 0,0, 4
51,3, 0,0, 4
51,4, 0,0, 4
51,5, 0,0, 4
51,6, 0,0, 4
51,7, 0,0, 4
51,8, 0,0, 4
51,9, 0,0, 4
51,10, 0,0, 4
51,11, 0,0, 4
51,12, 0,0, 4
51,13, 0,0, 4
51,14, 0,0, 4
51,15, 0,0, 4
51,16, 0,0, 4
51,17, 0,0, 4
51,18, 0,0, 4
51,19, 0,0, 4

; hierbajo
[Begin Action 13]

8,0, 0,0, 10, ,
8,1, 0,0, 4, ,
8,0, 0,0, 4, ,
8,1, 0,0, 4, ,
8,0, 0,0, 4, ,
8,1, 0,0, 4, ,
8,0, 0,0, 4, ,
8,1, 0,0, 6, ,
8,0, 0,0, 6, ,
8,1, 0,0, 6, ,
8,0, 0,0, 6, ,
8,1, 0,0, 9, ,
8,0, 0,0, 9, ,
8,1, 0,0, 10, ,

8,0, 0,0, 250, ,

8,1, 0,0, 4, ,
8,0, 0,0, 4, ,
8,1, 0,0, 6, ,
8,0, 0,0, 6, ,
8,1, 0,0, 6, ,
8,0, 0,0, 6, ,
8,1, 0,0, 9, ,
8,0, 0,0, 9, ,
8,1, 0,0, 10, ,

8,0, 0,0, 332, ,

8,1, 0,0, 4, ,
8,0, 0,0, 4, ,
8,1, 0,0, 4, ,
8,0, 0,0, 4, ,
8,1, 0,0, 4, ,
8,0, 0,0, 4, ,
8,1, 0,0, 4, ,
8,0, 0,0, 4, ,
8,1, 0,0, 4, ,
8,0, 0,0, 4, ,
8,1, 0,0, 6, ,
8,0, 0,0, 6, ,
8,1, 0,0, 6, ,
8,0, 0,0, 6, ,
8,1, 0,0, 9, ,
8,0, 0,0, 9, ,
8,1, 0,0, 10, ,

8,0, 0,0, 400, ,

[Begin Action 220]
30,0, 0,0, 1,, A
30,1, 0,0, 1,, A
30,2, 0,0, 1,, A
30,3, 0,0, 1,, A
30,4, 0,0, 1,, A
30,5, 0,0, 1,, A
30,6, 0,0, 1,, A
30,7, 0,0, 1,, A
30,8, 0,0, 1,, A
30,9, 0,0, 1,, A
30,10, 0,0, 1,, A
30,11, 0,0, 1,, A
30,12, 0,0, 1,, A
30,13, 0,0, 1,, A
30,14, 0,0, 1,, A
30,15, 0,0, 1,, A
30,16, 0,0, 1,, A
30,17, 0,0, 1,, A
30,18, 0,0, 1,, A
30,19, 0,0, 1,, A
30,20, 0,0, 1,, A
30,21, 0,0, 1,, A
30,22, 0,0, 1,, A
30,23, 0,0, 1,, A
30,24, 0,0, 1,, A

[Begin Action 221]
31,0, 0,0, 1,, A
31,1, 0,0, 1,, A
31,2, 0,0, 1,, A
31,3, 0,0, 1,, A
31,4, 0,0, 1,, A
31,5, 0,0, 1,, A
31,6, 0,0, 1,, A
31,7, 0,0, 1,, A
31,8, 0,0, 1,, A
31,9, 0,0, 1,, A
31,10, 0,0, 1,, A
31,11, 0,0, 1,, A
31,12, 0,0, 1,, A
31,13, 0,0, 1,, A
31,14, 0,0, 1,, A
31,15, 0,0, 1,, A
31,16, 0,0, 1,, A
31,17, 0,0, 1,, A
31,18, 0,0, 1,, A
31,19, 0,0, 1,, A
31,20, 0,0, 1,, A
31,21, 0,0, 1,, A
31,22, 0,0, 1,, A
31,23, 0,0, 1,, A
31,24, 0,0, 1,, A


[Begin Action 225]
6,3, 0,0, 3 ,,
6,4, 0,0, 3 ,,

[Begin Action 226]
23,0, 0,0, 1, ,S

[Begin Action 101]
20,0, 0,0, 500,, A
20,1, 0,0, 4,, A
20,2, 0,0, 4,, A
20,3, 0,0, 4,, A
20,4, 0,0, 4,, A
20,5, 0,0, 4,, A
20,6, 0,0, 4,, A
20,7, 0,0, 4,, A
20,8, 0,0, 4,, A
20,9, 0,0, 4,, A
20,10, 0,0, 4,, A
20,11, 0,0, 4,, A
20,12, 0,0, 4,, A
20,13, 0,0, 4,, A
20,14, 0,0, 4,, A
20,15, 0,0, 4,, A
20,16, 0,0, 4,, A
20,17, 0,0, 4,, A
20,18, 0,0, 4,, A
20,19, 0,0, 4,, A
20,20, 0,0, 4,, A
20,21, 0,0, 4,, A
20,22, 0,0, 4,, A
20,23, 0,0, 4,, A
20,24, 0,0, 4,, A
20,25, 0,0, 4,, A
20,26, 0,0, 4,, A
20,27, 0,0, 4,, A
20,28, 0,0, 4,, A
20,29, 0,0, 4,, A
20,30, 0,0, 4,, A
20,31, 0,0, 4,, A
20,32, 0,0, 4,, A
20,33, 0,0, 4,, A
20,34, 0,0, 4,, A
20,35, 0,0, 4,, A
20,36, 0,0, 4,, A
20,37, 0,0, 4,, A
20,38, 0,0, 4,, A
20,39, 0,0, 4,, A
20,40, 0,0, 4,, A
20,41, 0,0, 4,, A
20,42, 0,0, 4,, A
20,43, 0,0, 4,, A
20,44, 0,0, 4,, A
20,45, 0,0, 4,, A
20,46, 0,0, 4,, A
20,47, 0,0, 4,, A
20,48, 0,0, 4,, A
20,49, 0,0, 4,, A
20,50, 0,0, 4,, A
20,51, 0,0, 4,, A
20,52, 0,0, 4,, A
20,53, 0,0, 4,, A
20,54, 0,0, 4,, A
20,55, 0,0, 4,, A
20,56, 0,0, 4,, A
20,57, 0,0, 4,, A
20,58, 0,0, 4,, A
20,59, 0,0, 4,, A
20,60, 0,0, 4,, A
20,61, 0,0, 4,, A
20,62, 0,0, 4,, A
20,63, 0,0, 4,, A
20,64, 0,0, 4,, A
20,65, 0,0, 4,, A
20,66, 0,0, 4,, A
20,67, 0,0, 4,, A
20,68, 0,0, 4,, A
20,69, 0,0, 4,, A
20,70, 0,0, 4,, A
20,71, 0,0, 4,, A
20,72, 0,0, 4,, A
20,73, 0,0, 4,, A
20,74, 0,0, 4,, A
20,75, 0,0, 4,, A
20,76, 0,0, 4,, A
20,77, 0,0, 4,, A
20,78, 0,0, 4,, A
20,79, 0,0, 4,, A
20,80, 0,0, 4,, A
20,81, 0,0, 4,, A
20,82, 0,0, 4,, A
20,83, 0,0, 4,, A
20,84, 0,0, 4,, A
20,85, 0,0, 4,, A
20,86, 0,0, 4,, A
20,87, 0,0, 4,, A
20,88, 0,0, 4,, A
20,89, 0,0, 4,, A
20,90, 0,0, 4,, A
20,91, 0,0, 4,, A
20,92, 0,0, 4,, A
20,93, 0,0, 4,, A
20,94, 0,0, 4,, A
20,95, 0,0, 4,, A
20,96, 0,0, 4,, A
20,97, 0,0, 4,, A
20,98, 0,0, 4,, A
20,99, 0,0, 4,, A
20,100, 0,0, 4,, A
20,101, 0,0, 4,, A
20,102, 0,0, 4,, A
20,103, 0,0, 4,, A
20,104, 0,0, 4,, A
20,105, 0,0, 4,, A
20,106, 0,0, 4,, A
20,107, 0,0, 4,, A
20,108, 0,0, 4,, A
20,109, 0,0, 4,, A
20,110, 0,0, 4,, A
20,111, 0,0, 4,, A
20,112, 0,0, 4,, A
20,113, 0,0, 4,, A
20,114, 0,0, 4,, A
20,115, 0,0, 4,, A
20,116, 0,0, 4,, A
20,117, 0,0, 4,, A
20,118, 0,0, 4,, A
20,119, 0,0, 4,, A
20,120, 0,0, 4,, A
20,121, 0,0, 4,, A
20,122, 0,0, 4,, A
20,123, 0,0, 4,, A
20,124, 0,0, 4,, A
20,125, 0,0, 4,, A
20,126, 0,0, 4,, A
20,127, 0,0, 4,, A
20,128, 0,0, 4,, A
20,129, 0,0, 4,, A
20,130, 0,0, 4,, A
20,131, 0,0, 4,, A
20,132, 0,0, 4,, A
20,133, 0,0, 4,, A
20,134, 0,0, 4,, A
20,135, 0,0, 4,, A
20,136, 0,0, 4,, A
20,137, 0,0, 4,, A
20,138, 0,0, 4,, A
20,139, 0,0, 4,, A
20,140, 0,0, 4,, A
20,141, 0,0, 4,, A
20,142, 0,0, 4,, A
20,143, 0,0, 4,, A
20,144, 0,0, 4,, A
20,145, 0,0, 4,, A
20,146, 0,0, 4,, A
20,147, 0,0, 4,, A
20,148, 0,0, 4,, A
20,149, 0,0, 4,, A
20,150, 0,0, 4,, A
20,151, 0,0, 4,, A
20,152, 0,0, 4,, A
20,153, 0,0, 4,, A
20,154, 0,0, 4,, A
20,155, 0,0, 4,, A
20,156, 0,0, 4,, A
20,157, 0,0, 4,, A
20,158, 0,0, 4,, A
20,159, 0,0, 4,, A
20,160, 0,0, 4,, A
20,161, 0,0, 4,, A
20,162, 0,0, 4,, A
20,163, 0,0, 4,, A
20,164, 0,0, 4,, A
20,165, 0,0, 4,, A
20,166, 0,0, 4,, A
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[Begin Action 100]
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