;================================================================
;MADE BY:  Alpha Proto          specially for the z2 chars!
;================================================================

[info]
name 		= "Turnip Field"
displayname	= "Turnip Field"
author		= "Alpha Proto"

[camera]
startx 		= 0 ;-16
starty 		= 0
boundleft 	= -208
boundright 	= 208
boundhigh 	= -300 ;-400
boundlow 	= 0
tension 	= 50
verticalfollow 	= .75
floortension 	= 90


;--------------------------------------------------------
[playerinfo]
p1startx = -70          ;starting x coordinates
p1starty = 0            ;starting y coordinates
p1startz = 0            ;starting z coordinates
p1facing = 1            ;direction player faces: 1=right, -1=left

p2startx = 70
p2starty = 0
p2startz = 0
p2facing = -1

leftbound  = -1000 ;left bound (x-movement)
rightbound =  1000 ;right bound
topbound  =  0   ;Top bound (z-movement)
botbound  =  0    ;Bottom bound

;--------------------------------------------------------
[scaling]
topz     = 0       ;top z-coordinate for scaling
botz     = 50      ;bottom z-coordinate for scaling
topscale = 1       ;scale to use at top
botscale = 1.2     ;scale to use at bottom

;--------------------------------------------------------
[bound]
screenleft = 30    ;dist from left of screen that player can move to
screenright = 30   ;right edge

;--------------------------------------------------------
[stageinfo]
 
zoffset = 220
zoffsetlink = 2
autoturn = 1
resetbg = 0

;--------------------------------------------------------
[shadow]
intensity = 90
color = 20,20,20
fade.range = 0,-50
yscale = 0.3


;--------------------------------------------------------
[music]

bgmusic = sound/chars/Farmer.mp3
bgvolume = 100

;looping points for Farmer.mp3
bgmloopstart = 1872462
bgmloopend = 3686384

;========================================================
; main background definition
[bgdef]
spr = stages/hdbz_turnips.sff
debugbg = 0

;----------

[bg sky]
type = normal
spriteno = 0,1
start = 0, 110
delta = .3,.5
tile = 1, 0
layerno = 0


[bg clouds]
type  = normal
spriteno = 0,2
start = 0, 162
delta = .5,.6
mask = 1
velocity = -0.07, 0
tile = 1, 0


[bg hills 1]
type  = normal
spriteno = 0,3
start = 10, 102
delta = .6,.79
mask = 1

[bg hills 2]
type  = normal
spriteno = 0,4
start = 10, 102
delta = .7,.82
mask = 1

[bg clouds 2]
type  = normal
spriteno = 0,10
start = 0, 162
delta = .73,.83
mask = 1
velocity = -0.15, 0
tile = 1, 0

[bg trees]
type  = normal
spriteno = 0,5
start = 10, 102
delta = .75,.85
mask = 1

;----------
[BG Ostrich 3]
type = Anim
actionno = 20      ;This number here...
start = -25, 99
delta = .78,.87

[Begin Action 20]  ;should be the same as this number here
20,3, 0,0, 20
20,4, 0,0, 5
20,3, 0,0, 20
20,4, 0,0, 5
20,3, 0,0, 90
20,3, 0,0, 10
20,4, 0,0, 5
20,3, 0,0, 20
20,4, 0,0, 10
20,3, 0,0, 50
20,4, 0,0, 5
20,3, 0,0, 20
20,4, 0,0, 5
20,3, 0,0, 20
20,4, 0,0, 5
20,3, 0,0, 20
20,4, 0,0, 5
20,3, 0,0, 90
20,2, 0,0, 10
20,0, 0,0, 100
20,1, 0,0, 100
20,0, 0,0, 100
20,2, 0,0, 10


[BG Ostrich 4]
type = Anim
actionno = 25      ;This number here...
start = -25, 99
delta = .78,.87

[Begin Action 25]  ;should be the same as this number here
25,4, 0,0, 5
25,3, 0,0, 10
25,4, 0,0, 5
25,3, 0,0, 20
25,4, 0,0, 5
25,3, 0,0, 10
25,2, 0,0, 10
25,0, 0,0, 100
25,1, 0,0, 100
25,0, 0,0, 100
25,2, 0,0, 10
25,3, 0,0, 10
25,4, 0,0, 5
25,3, 0,0, 20
25,4, 0,0, 5
25,3, 0,0, 10
25,2, 0,0, 10
25,0, 0,0, 100
25,1, 0,0, 100
25,0, 0,0, 100
25,2, 0,0, 10
25,3, 0,0, 10


;----------
[bg turnips 1]
type  = normal
spriteno = 0,6
start = 10, 102
delta = .85,.91
mask = 1

[bg turnips 2]
type  = normal
spriteno = 0,7
start = 5, 102
delta = .9,.94
mask = 1

;----------
[BG Ostrich 1]
type = Anim
actionno = 10      ;This number here...
start = 15, 102
delta = .9, .94

[Begin Action 10]  ;should be the same as this number here
10,0, 0,0, 100
10,1, 0,0, 100
10,0, 0,0, 100
10,2, 0,0, 10
10,3, 0,0, 10
10,4, 0,0, 5
10,3, 0,0, 20
10,4, 0,0, 5
10,3, 0,0, 10
10,2, 0,0, 10
10,0, 0,0, 100
10,1, 0,0, 100
10,0, 0,0, 100
10,2, 0,0, 10
10,3, 0,0, 10
10,4, 0,0, 5
10,3, 0,0, 10
10,4, 0,0, 5
10,3, 0,0, 20
10,4, 0,0, 5
10,3, 0,0, 10
10,2, 0,0, 10


[BG Ostrich 2]
type = Anim
actionno = 15      ;This number here...
start = 12, 102
delta = .9, .94

[Begin Action 15]  ;should be the same as this number here
15,3, 0,0, 10
15,4, 0,0, 5
15,3, 0,0, 20
15,4, 0,0, 10
15,3, 0,0, 50
15,4, 0,0, 5
15,3, 0,0, 20
15,4, 0,0, 5
15,3, 0,0, 20
15,4, 0,0, 5
15,3, 0,0, 20
15,4, 0,0, 5
15,3, 0,0, 90


;----------
[bg turnips 3]
type  = normal
spriteno = 0,8
start = 0, 102
delta = .95,.97
mask = 1


[bg ground]
type  = normal
spriteno = 0,9
start = 0, 102
delta = 1,1
mask = 1

