LGJ_LS_SkyDome_P vs_SkyDome_P ps_SkyDome_P vd_PT LGJ_LS_SkyDomeN_P vs_SkyDome_P ps_SkyDomeN_P vd_PT LGJ_baseTexture_HVC_spot vs_L_CM_T_2_Sr_Spot ps_C_T_2_Sr_Spot vd_PCT LGJ_baseTexture_HVC_SR_spot vs_L_CM_T_2_Sr_Spot ps_C_T_2_Sr_Spot vd_PCT LGJ_baseTexture_HVC_new vs_L_CM_T_2_Sr_LSGV ps_C_T_2_LSGV vd_PCT LGJ_baseTexture_HVC_SR_new vs_L_CM_T_2_Sr_LSGV ps_C_T_2_Sr_LSGV vd_PCT LGJ_W2_baseTexture_HVC_SR_new vs_L_CM_T_2_W2_Sr_LSGV ps_C_T_2_Sr_LSGV vd_PNCTW2 LGJ_baseTexture_HVC vs_L_CM_T_2_Sr ps_C_T_2 vd_PCT LGJ_baseTexture_HVC_SR vs_L_CM_T_2_Sr ps_C_T_2_Sr vd_PCT LGJ_baseTexture_HVC_old vs_L_CM_T_2_Sr ps_C_T_2 vd_PCT LGJ_baseTexture_HVC_SR_old vs_L_CM_T_2_Sr ps_C_T_2_Sr vd_PCT LGJ_baseTexture2_HVC_spot vs_L_CM_T2M_2_Sr_Spot ps_C_T2M_2_Spot vd_PCT2 LGJ_baseTexture2_HVC_SR_spot vs_L_CM_T2M_2_Sr_Spot ps_C_T2M_2_Sr_Spot vd_PCT2 LGJ_baseTexture2_HVC_new vs_L_CM_T2M_2_Sr_LSGV ps_C_T2M_2_LSGV vd_PCT2 LGJ_baseTexture2_HVC_SR_new vs_L_CM_T2M_2_Sr_LSGV ps_C_T2M_2_Sr_LSGV vd_PCT2 LGJ_baseTexture2_HVC vs_L_CM_T2M_2_Sr ps_C_T2M_2 vd_PCT2 LGJ_baseTexture2_HVC_SR vs_L_CM_T2M_2_Sr ps_C_T2M_2_Sr vd_PCT2 LGJ_baseTexture2_HVC_old vs_L_CM_T2M_2_Sr ps_C_T2M_2 vd_PCT2 LGJ_baseTexture2_HVC_SR_old vs_L_CM_T2M_2_Sr ps_C_T2M_2_Sr vd_PCT2 LGJ_baseTexture2_HVC_check vs_L_CM_T2M_2_Sr ps_C_T2M_2_alphacheck vd_PCT2 LGJ_baseTexture_VC vs_L_CM_T ps_C_T vd_PNCT LGJ_baseTexture_VC_spot vs_L_CM_T_Spot ps_C_T_Spot vd_PNCT LGJ_baseTexture_VC_SR vs_L_CM_T_Sr ps_C_T_Sr vd_PNCT LGJ_W2_baseTexture_VC_spot vs_L_CM_T_W2_Spot ps_C_T_Spot vd_PNCTW2 LGJ_water_HVC_spot vs_water_Sr_Spot ps_water_Spot vd_PBCT LGJ_water_HVC_SR_spot vs_water_Sr_Spot ps_water_Sr_Spot vd_PBCT LGJ_water_HVC_new vs_water_Sr_LSGV ps_water_LSGV vd_PBCT LGJ_water_HVC_SR_new vs_water_Sr_LSGV ps_water_Sr_LSGV vd_PBCT LGJ_water_HVC vs_water_Sr ps_water vd_PBCT LGJ_water_HVC_SR vs_water_Sr ps_water_Sr vd_PBCT LGJ_water_HVC_old vs_water_Sr ps_water vd_PBCT LGJ_water_HVC_SR_old vs_water_Sr ps_water_Sr vd_PBCT LGJ_writeZ_T_HW vs_CZ_T_HW ps_CZ_T_HW vd_PT LGJ_writeZ_HW vs_CZ_T_HW ps_CZ_HW vd_PT LGJ_writeZ_T_W2_HW vs_CZ_T_W2_HW ps_CZ_T_HW vd_PTW2 LGJ_writeZ_W2_HW vs_CZ_T_W2_HW ps_CZ_HW vd_PTW2 LGJ_writeZ_T_W4_HW vs_CZ_T_W4_HW ps_CZ_T_HW vd_PTW4 LGJ_writeZ_W4_HW vs_CZ_T_W4_HW ps_CZ_HW vd_PTW4 LGJ_L_B_T vs_L_B_T_new ps_N_T_new vd_PBT LGJ_L_B_T2 vs_L_B_T2_new ps_N_T2_new vd_PBT2 LGJ_L_B_T_W2 vs_L_B_T_W2_new ps_N_T_new vd_PBTW2 LGJ_L_B_T_W4 vs_L_B_T_W4_new ps_N_T_new vd_PBTW4 LGJ_TexCopy vs_Glare ps_Copy vd_PT LGJ_TexClear vs_Glare ps_Clear vd_PT LGJ_ToneInitial vs_ToneIni ps_ToneInitial vd_PT LGJ_ToneIterative vs_Tone ps_ToneIterative vd_PT LGJ_ToneFinal vs_Tone ps_ToneFinal vd_PT LGJ_ToneDraw vs_T ps_ToneDraw vd_PT LGJ_Glare vs_Glare ps_Glare vd_PT LGJ_GaussianBlurH vs_GB_H ps_GB_HV vd_PT LGJ_GaussianBlurV vs_GB_V ps_GB_HV vd_PT LGJ_AddFrameT2 vs_Add_T2 ps_Add_T2 vd_PT2 LGJ_normalMapShader vs_L_T_nB ps_N_T_nB vd_PBT LGJ_normalMapShader_SR vs_L_T_nB_Sr ps_N_T_nB_Sr vd_PBT LGJ_normalMapShader_VC vs_L_C_T_nB ps_C_T_nB vd_PBCT LGJ_normalMapShader_VC_SR vs_L_C_T_nB_Sr ps_C_T_nB_Sr vd_PBCT LGJ_normalMapShader_S_VC vs_L_C_T_nB_Sm ps_N_C_T_nB_S vd_PBCT LGJ_normalMapShader_SpecMask vs_L_T_nB_Sm ps_N_T_nB_Sm vd_PBT LGJ_normalMapShader_SpecMask_VC vs_L_C_T_nB_Sm ps_N_C_T_nB_Sm vd_PBCT LGJ_normalMapShader_SpecMask_VC_SR vs_L_C_T_nB_Sm_Sr ps_N_C_T_nB_Sm_Sr vd_PBCT LGJ_normalMapShader_SpecMask_VC_spot vs_L_C_T_nB_Sm_Spot ps_N_C_T_nB_Sm_Spot vd_PBCT LGJ_normalMapShader_SpecMaskA_VC vs_L_C_T_nB_Sm ps_N_C_T_nB_SmA vd_PBCT LGJ_normalMapShader_SpecMaskA_VC_spot vs_L_C_T_nB_Sm_Spot ps_N_C_T_nB_SmA_Spot vd_PBCT LGJ_W2_normalMapShader_S vs_L_T_nB_Sm_W2 ps_N_T_nB_S vd_PBTW2 LGJ_W2_normalMapShader_S_SR vs_L_T_nB_Sm_W2_Sr ps_N_T_nB_S_Sr vd_PBTW2 LGJ_W2_normalMapShader_SpecMask vs_L_T_nB_Sm_W2 ps_N_T_nB_Sm vd_PBTW2 LGJ_W2_normalMapShader_SpecMask_VC vs_L_C_T_nB_Sm_W2 ps_N_C_T_nB_Sm vd_PBCTW2 LGJ_W2_normalMapShader_SpecMask_VC_spot vs_L_C_T_nB_Sm_W2_Spot ps_N_C_T_nB_Sm_Spot vd_PBCTW2 LGJ_W4_normalMapShader_SpecMask vs_L_T_nB_Sm_W4 ps_N_T_nB_Sm vd_PBTW4 LGJ_W4_normalMapShader_SpecMask_VC vs_L_C_T_nB_Sm_W4 ps_N_C_T_nB_Sm vd_PBCTW4 LGJ_parallaxMapShader_SpecMask vs_L_T_pnB_Sm ps_N_T_pnB_Sm vd_PBT LGJ_parallaxMapShader_SpecMask_VC vs_L_C_T_pnB_Sm ps_N_C_T_pnB_Sm vd_PBCT LGJ_W2_parallaxMapShader_SpecMask vs_L_T_pnB_Sm_W2 ps_N_T_pnB_Sm vd_PBTW2 LGJ_W2_parallaxMapShader_SpecMask_VC vs_L_C_T_pnB_Sm_W2 ps_N_C_T_pnB_Sm vd_PBCTW2 LGJ_W4_parallaxMapShader_SpecMask vs_L_T_pnB_Sm_W4 ps_N_T_pnB_Sm vd_PBTW4 LGJ_W4_parallaxMapShader_SpecMask_VC vs_L_C_T_pnB_Sm_W4 ps_N_C_T_pnB_Sm vd_PBCTW4 LGJ_parallaxMapShader vs_L_T_pnB ps_N_T_pnB vd_PBT LGJ_parallaxMapShader_VC vs_L_C_T_pnB ps_N_C_T_pnB vd_PBCT LGJ_W2_parallaxMapShader vs_L_T_pnB_W2 ps_N_T_pnB vd_PBTW2 LGJ_W2_parallaxMapShader_VC vs_L_C_T_pnB_W2 ps_N_C_T_pnB vd_PBCTW2 LGJ_W4_parallaxMapShader vs_L_T_pnB_W4 ps_N_T_pnB vd_PBTW4 LGJ_W4_parallaxMapShader_VC vs_L_C_T_pnB_W4 ps_N_C_T_pnB vd_PBCTW4 LGJ_specMaskShader vs_L_T_Sm ps_T_Sm vd_PNT LGJ_specMaskEnvShader_VC vs_L_C_Sm_E ps_C_Sm_E vd_PNCT LGJ_specMaskShader_SR vs_L_T_Sm_Sr ps_T_Sm_Sr vd_PNT LGJ_specMaskShader_VC vs_L_C_T_Sm ps_T_Sm vd_PNCT LGJ_specMaskShader_VC_SR vs_L_C_T_Sm_Sr ps_T_Sm_Sr vd_PNCT LGJ_W2_specMaskShader vs_L_T_Sm_W2 ps_T_Sm vd_PNTW2 LGJ_specularShader vs_L_T_Sm ps_T_S vd_PNT LGJ_specularShader_VC vs_L_C_T_Sm ps_C_T_S vd_PNT LGJ_specularEnvShader vs_L_S_E ps_S_E vd_PN LGJ_dryAndWet_Sm_VC vs_L_C_T2_Sm ps_T2_Sm vd_PNCT2 LGJ_dryAndWet_Sm_VC_SR vs_L_C_T2_Sm_Sr_LSGV ps_T2_Sm_Sr_LSGV vd_PNCT2 LGJ_EVP_dryAndWet_Sm_VC_SR vs_L_C_T2_Sm_EV_Sr_LSGV ps_T2_Sm_EP_Sr_LSGV vd_PNCT2 LGJ_spider_shader vs_spider ps_spider vd_PNTW2 LGJ_spider_normal_shader vs_spider_N ps_spider_N vd_PNT2W2 LGJ_spider_eye vs_spider_eye ps_spider_eye vd_PNCTW2 LGJ_wet_creature vs_wet_creature ps_wet_creature vd_PNCT2W2 LGJ_wet_creature_N vs_wet_creature_N ps_wet_creature_N vd_PNCT2W2 LGJ_wet_creature_Sm vs_wet_creature ps_wet_creature_Sm vd_PNCT2W2 LGJ_wet_creature_N_Sm vs_wet_creature_N ps_wet_creature_N_Sm vd_PNCT2W2 LGJ_wet_creature_N_Sm_VC vs_wet_creature_N ps_wet_creature_N_C_Sm vd_PNCT2W2 LGJ_W2_leech_body_N_Am vs_wet_creature_N ps_leech_body PNT2W2 LGJ_W2_leech_fade_body_N_Am vs_wet_creature_N ps_leech_fade_body PNT2W2 LGJ_W2_leech_cover_N vs_wet_creature_N ps_leech_cover PNT2W2 LGJ_frog vs_frog ps_frog vd_PNT2W4 LGJ_frog_VC vs_frog_C ps_frog_C vd_PNCT2W4 LGJ_W2_skinShader vs_skin_L2_W2 ps_skin_L2_W2 vd_PBTW2 LGJ_W4_skinShader vs_skin_L2_W4 ps_skin_L2_W2 vd_PBCTW4 LGJ_W4_skinShader_SR vs_skin_L2_W4_Sr ps_skin_L2_Sr vd_PBCTW4 LGJ_W2_cloth_N vs_cloth_L2_N_W2 ps_cloth_L2_N vd_PBTW2 LGJ_W2_cloth_N_SR vs_cloth_L2_N_W2_Sr ps_cloth_L2_N_Sr vd_PBTW2 LGJ_W4_cloth_N_SR vs_cloth_L2_N_W4_Sr ps_cloth_L2_N_Sr vd_PBTW2 LGJ_W2_eyeShader vs_eye_L2_W2 ps_eye_W2 vd_PNTW2 LGJ_W2_eyeShader_SR vs_eye_L2_W2_Sr ps_eye_Sr vd_PNTW2 LGJ_W2_stencilGlowCreature_N_Sm_VC vs_L_C_T_nB_Sm_W2 ps_stencilGlowCreature_N_C_T_nB_Sm vd_PBCTW2 LGJ_W2_stencilGlowCreature_N_Sm_VC_spot vs_L_C_T_nB_Sm_W2_Spot ps_stencilGlowCreature_N_C_T_nB_Sm_Spot vd_PBCTW2 LGJ_W2_normalMapShader_SpecMask_Fresnel_VC vs_L_C_T_nB_Sm_Fr_W2 ps_N_C_T_nB_Sm_Fr vd_PBCTW2 LGJ_coin_Sm_VC vs_coin_L_C_T_Sm ps_T_Sm vd_PNCT