//TITLES FOR HALF-LIFE // Position command $position x y // x & y are from 0 to 1 to be screen resolution independent // -1 means center in each dimension // Effect command $effect // effect 0 is fade in/fade out // effect 1 is flickery credits // effect 2 is write out (training room) // Text color r g b command $color // fadein time fadeout time / hold time // $fadein (message fade in time - per character in effect 2) // $fadeout (message fade out time) // $holdtime (stay on the screen for this long) //INTRO TITLES // All centered for now $position -1 -1 $effect 2 // This is the final color $color 100 100 100 // This is the highlight color $color2 240 110 0 // This is the time it takes to fade each character $fadein 0.01 // This is the amount of time the highlight lags behind the leading edge of the text $fxtime 0.25 // How long to hold the message on the screen (after it scans out) $holdtime 3.5 // How long it takes to fade out the message after holding $fadeout 1.5 CR27 { Black Mesa Research Facility Black Mesa, New Mexico } //INTRO CREDITS // Test values -- JAY // Lower left $position 0.1 0.8 $effect 1 // Final fade-in color $color 128 128 128 // This is the highlight/flash color $color2 0 0 0 $fadein 1.5 $fadeout 0.5 $holdtime 1.2 CR1 { Matt Armstrong } CR2 { Stephen Bahl } CR3 { Sean Cavanaugh } CR4 { Patrick Deupree } CR5 { Rob Heironimus } CR6 { Steve Jones } CR7 { Brian Martel } CR8 { David Mertz } CR9 { Landon Montgomery } CR10 { Stephen Palmer } CR11 { Randy Pitchford } CR12 { Sean Reardon } CR13 { Matthew VanDolen } CR14 { Mike Wardwell } //END CREDITS $position -1 -1 $effect 0 // Final fade-in color $color 128 128 128 // This is the highlight/flash color $color2 0 0 0 $fadein 1 $fadeout 1 $holdtime 8 END1 { Matt Armstrong Stephen Bahl Sean Cavanaugh Patrick Deupree Rob Heironimus } END2 { Steve Jones Brian Martel David Mertz Landon Montgomery Stephen Palmer } END3 { Randy Pitchford Sean Reardon Matthew VanDolen Mike Wardwell } SPTHANKS { Special thanks to: } THANKS1 { Brian Hess Jon St. John Kristy Junio Joe Kennebec Kathy Levin } THANKS2 { Eli Luna Harry S. Robins Rob Selitto Mike Shapiro } THANKS3 { Blue Spark Studios Captivation Digital Laboratories Valve Software Sierra Studios Sega of America } holdtime 6.5 BSTITLE { Half-Life: Blue Shift } GEARBOXIS { Gearbox is: } $holdtime 20 ENDCHEAT { THE END } //INTRO TITLES // All centered for now $position -1 -1 $effect 2 // This is the final color $color 100 100 100 // This is the highlight color $color2 240 110 0 // This is the time it takes to fade each character $fadein 0.01 // This is the amount of time the highlight lags behind the leading edge of the text $fxtime 0.25 // How long to hold the message on the screen (after it scans out) $holdtime 3.5 // How long it takes to fade out the message after holding $fadeout 1.3 INTRO1 { SUBJECT: B. Calhoun } CR29 { EDUCATION: 2 years Martinson College Undecided Major } CR30 { EMPLOYER: Black Mesa Research Facility } CR31 { POSITION: Security Officer } CR32 { ASSIGNMENT: Area 3 Security } CR33 { CLEARANCE: Level 3 } CR34 { DISASTER RESPONSE PRIORITY: Preservation of facility equipment and materials. } CR35 { SECONDARY PRIORITY: Welfare of research personnel. } CR36 { LOW PRIORITY: Personal safety. } $fadein 0.03 $holdtime 9 GAMEOVER { SUBJECT: CALHOUN STATUS: EMPLOYMENT TERMINATED REASON FOR TERMINATION: Improper handling of a firearm in the facility. } XEN1FAILURE { SUBJECT: CALHOUN STATUS: UNKNOWN Employee is assumed to have perished with remaining personnel during Lambda incident. } BSGAMEEND { SUBJECT: CALHOUN STATUS: OUT OF RANGE NO FURTHER COMMENT } $fadein 0.03 $holdtime 9 TRAITOR { SUBJECT: FREEMAN STATUS: HIRED AWAITING ASSIGNMENT } $fadein 0.03 $holdtime 9 LOSER { SUBJECT: FREEMAN STATUS: OBSERVATION TERMINATED POSTMORTEM: Subject declined offer of employment. } $fadein 0.02 $holdtime 9 ROSENDEAD { SUBJECT: CALHOUN STATUS: UNKNOWN Employee is assumed to have perished with remaining personnel during Lambda incident. } //CHAPTER TITLES $fadein 0.01 $position -1 0.4 $holdtime 4 T0A0TITLE { HAZARD COURSE } $position -1 0.65 BA_TRAMTITLE { LIVING QUARTERS OUTBOUND } BA_SECURITYTITLE { INSECURITY } BA_CANALSTITLE { DUTY CALLS } BA_YARDTITLE { CAPTIVE FREIGHT } BA_XENTITLE { FOCAL POINT } BA_POWERTITLE { POWER STRUGGLE } BA_TELEPORTTITLE { A LEAP OF FAITH } $fadein 0.04 $holdtime 2 CHUMTOAD { CHUMTOAD'S LAIR } // In-Game messages $position -1 0.65 $effect 2 // This is the final color $color 100 100 100 // This is the highlight color $color2 240 110 0 // This is the time it takes to fade each character $fadein 0.01 // This is the amount of time the highlight lags behind the leading edge of the text $fxtime 0.25 // How long to hold the message on the screen (after it scans out) $holdtime 2.0 // How long it takes to fade out the message after holding $fadeout 0.5 GAMESAVED { Saved... } // Game title // This is a placeholder to hold the effects controls for the "Half-Life" title $position -1 -1 // Only effect 0 is supported for game title $effect 0 // This is the final color $color 180 180 180 // Not used color2 $color2 0 0 0 // This is the time it takes to fade in the title $fadein 1.0 // How long to hold the message on the screen (after it scans out) $holdtime 3.0 // How long it takes to fade out the message after holding $fadeout 1.5 GAMETITLE { Half-Life }