//TITLES FOR DMC // Position command $position x y // x & y are from 0 to 1 to be screen resolution independent // -1 means center in each dimension // Effect command $effect // effect 0 is fade in/fade out // effect 1 is flickery credits // effect 2 is write out (training room) // Text color r g b command $color // fadein time fadeout time / hold time // $fadein (message fade in time - per character in effect 2) // $fadeout (message fade out time) // $holdtime (stay on the screen for this long) //DMC Secret messages $position -1 -1 $effect 0 $color 254 201 16 $fadein 0.1 $holdtime 1.5 $fadeout 1 SECRETAREA { You Found A Secret Area! } Team_Menu_Join { Please Select a Team: 1. Red 2. Blue 5. Auto-Team } Team_Menu_Join_IG { Please Select a Team: 1. Red 2. Blue 5. Auto-Team 0. Cancel } Unassigned { Unassigned } Spec_Mode_Inset0 { Inset Window Off } Spec_Mode_Inset1 { Inset Window On } Spec_Mode_Inset2 { Inset Window Wide Screen } Spec_Mode_Inset3 { Inset Window Map } Spec_Mode_Inset4 { Inset Window Map Chase } Spec_Mode1 { Locked Chase-Camera } Spec_Mode2 { Free Chase-Camera } Spec_Mode3 { Free Roaming } Spec_Mode4 { Directed Mode } Spec_Mode5 { Free Map Mode } Directed { Auto } Spec_Mode6 { Chase Map Mode } Spec_NoTarget { No valid targets. Cannot switch to Chase-Camera Mode. } Spec_Help_Title { Spectator Mode } Spec_Help_Text { Use the following keys to change view styles: FIRE1 - Chase next player FIRE2 - Chase previous player JUMP - Change view modes USE - Change inset window mode DUCK - Enable spectator menu In Overview Map Mode move around with: MOVELEFT - move left MOVERIGHT - move right FORWARD - zoom in BACK - zoom out MOUSE - rotate around map/target } Spec_Help { ENTER to Play FIRE for Next Target ALT-FIRE for Prev Target JUMP to Change Modes } Spec_Only_Help { DUCK to Change Inset Mode FIRE for Next Target ALT-FIRE for Prev Target JUMP to Change Modes } Spec_Map_Free_Help { DUCK to Change Inset Mode FIRE to Zoom In ALT-FIRE to Zoom Out JUMP to Change Modes } Spec_Help2 { Your text messages can only be seen by other Spectators } Spectators { Spectators } TEAMS { TEAMS } PLAYERS { PLAYERS } SCORE { FRAGS } DEATHS { DEATHS } LATENCY { LATENCY } Menu_OK { OK } Menu_Cancel { CANCEL } Quad_Damage_Off { Quad Damage is wearing off } BioSuit_Off { Air supply in Biosuit expiring } Ring_Shadows_Off { Ring of Shadows magic is fading } Protection_Off { Protection is almost burned out } Get_Health { You receive %s health } Additional_Health { 10 addition health } Bonus_Power { %s attains bonus powers!!! } You_Get_SS { You get the Double-barrelled Shotgun, %s shells, %s nails, %s rockets, %s cells. } You_Get_NG { You get the Nailgun, %s shells, %s nails, %s rockets, %s cells. } You_Get_SG { You get the Super Nailgun, %s shells, %s nails, %s rockets, %s cells. } You_Get_GL { You get the Grenade Launcher, %s shells, %s nails, %s rockets, %s cells. } You_Get_RL { You get the Rocket Launcher, %s shells, %s nails, %s rockets, %s cells. } You_Get_LG { You get the Thunderbolt, %s shells, %s nails, %s rockets, %s cells. } You_Get_NoGun { You get %s shells, %s nails, %s rockets, %s cells. } No_Weapon { No weapon. } No_Ammo { Not enough ammo. } Mic_Volume { Mic Volume } Speaker_Volume { Speaker Volume } Voice_Properties { Voice Properties } VOICE { VOICE } Map_Description_not_available { Map Description not available. } Player { player } Player_plural { players } Muted { You have muted %s. } Unmuted { You have unmuted %s. } No_longer_hear_that_player { You will no longer hear that player speak. } Spec_Duck { Press DUCK for Spectator Menu } Spec_Auto { Auto } Spec_Slow_Motion { Slow Motion } Spec_Replay { Instant Replay }