/////////////////////////// // Copyright 2008 // // --------------------- // // SEWER MESSAGES // // 2008/4/13 // /////////////////////////// // // IN-GAME INFO MESSAGES // $position 0.1 0.8 $effect 2 $color 128 128 128 $color2 0 0 0 $fxtime 0.25 $fadein 0.05 $fadeout 1.5 $holdtime 1.7 locked { "Damn, it's locked, I need something to open it..." } crowbar { "Ah, a crowbar, maybe it's useful..." } power_info { "The power seems to be down, I have to reactivate it... Mhm... I also need a code for that door" } power_info2 { "Great, now I got the key, but there is still no power..." } power_info3 { "I've got neither a key nor power..." } code_info { "Still need a code for that door..." } jump_info { "What's that here a 'Jump n run'?" } key_info { "Mhm... I need a key to open that door" } key_info2 { "The power seems to be on, but I've to find a key again..." } // // IN-GAME MESSAGES // $position -1 0.8 $effect 2 $color 128 128 128 $color2 0 0 0 $fxtime 0.75 $fadein 0.01 $fadeout 1.5 $holdtime 3.5 begin { "Where am I?... And what's that smell?! Gross! Time to get out of here..." } // // BETA-END MESSAGES // $position -1 -1 $effect 2 $color 128 128 128 $color2 0 0 0 $fxtime 0.75 $fadein 0.01 $fadeout 1.5 $holdtime 3.5 beta { This concludes the Sewer beta! } beta2 { Thanks for testing! } training { There is no such thing like training... You Wimp! } // // IN-GAME MESSAGES // $position -1 0.65 $effect 2 $color 128 128 128 $color2 0 0 0 $fadein 0.01 $fxtime 0.25 $holdtime 2.0 $fadeout 0.5 GAMESAVED { Wimp... }