============================================================================ Title : High Definition Fix for Times of Troubles Description : Model & Sprite fixes Author : Jan Ripper E-Mail : mail@jan-ripper.de Homepage : www.jan-ripper.de ============================================================================ Additional work by: Frank 'TheVoice' Hasenklever (Coding) Stefan 'cruo' Kilchenmann (Models & Skins) Jonathan Dark (Models & Skins) NOTE: You need either STEAM or Half-Life 1.1.1.0! Changes since the first release: - several small changes and some large changes in the first map - replaced / added some textures - updated install system to Inno Setup for better compatibility - added STEAM compatibility - added uninstall option - fixed some minor bugs - included the updated map5 What people say: "We're looking at some flawless mapping here, no bugs or graphical embarrassments to speak of, and those are some pretty nifty train yards there. Yes indeed, the maps look splendid. They play well too, not too tough, not too easy." Full review: http://www.hangar16.com/Features/Reviews/HL-132_ToT_revu.htm "Subject could be boring but could also bring us an enjoyable experience. This is really the case because Jan brings us a perfect mission using a really professional layout with a balance between design, realism, puzzle, and progression." Full review: http://dynamic5.gamespy.com/~amc/index.php?page=reviews&id=336 Story: It is nearly the same story as in Half-Life, but with a few differences. As Gordon Freeman you jumped into a teleport in the Half-Life level 'Lambda Complex' and entered the world of Xen. In my altered story you don't land in Xen, you land in another, unknown part of Black Mesa, because the scientist in the Lambda Complex mixed up the coordinates 'a bit'. After a long unconsciousness you wake up and don't know where you are, and you've lost your suit and all your weapons during the teleporting sequence! You heard the soldiers saying they're going to fall out, but, however, some of them are still here and have the order to eliminate you, Gordon Freeman. And you must find a way to escape from Black Mesa.... Construction: Base : From scratch, one map is based on Blue Shift. Tools used : Valve Hammer Editor 3.5BETA, Wally 1.55B, Paint Shop Pro 7.0, Animation Shop 3.0, PakScape, HL Model Viewer, Sprite Viewer&Wizard, ZHLT 2.53, Creative Wave Studio 4.5 Free resources used: - Some textures made by Linga (www.levelediting.de) - De_Train textures by Barking Dog Studios (used with permission!) - Desdusk-sky made by Nick 'Crinity' Coombe (www.planethalflife.com/crinity) - Turd-O-Matic Toilet prefab made by prion (http://twhl.cjb.net) - Diesel train prefab made by Philipp 'Infi' Sackl (www.chaosworx.net) - Trash-map-models made by Thomas Pecht (www.8ung.at/meshcraft/) Some textures were taken from the following games: Opposing Force, Blue Shift, Counter-Strike, Max Payne, Return to Castle Wolfenstein Other stuff (models, sounds) have been taken from the following games: Opposing Force, Blue Shift, Deathmatch Classic, Counter-Strike New Models : Yes New Sounds : Yes New Textures : Yes New Sky Texture : Yes New Code : Yes Known bugs: None! If you find one, let me know! Testing: Moritz 'LENOR' Mayer Stefan 'cruo' Kilchenmann Jakob 'fer0x' Glück Michael W. René N. Marc 'wahalla' K. Loke Marco 'Killeroperator' Gänzle Alonso 'evil leet' Schaich Thanks to: - Thewall.de - Valve-erc.com - ToTac - LePrau - Interloper - Master of Puppetz - Jaison - Sven Ripper - Valve Software - Gearbox Software - Barking Dog - Remedy - id Software © 2011 by Jan Ripper (Re-Release) © 2003 by Jan Ripper (Original Release) Half-Life® is a trademark of Valve Software®